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Simplify TextureCache::_loadDepthTexture : do not convert unsigned shorts to floats

This commit is contained in:
Sergey Lipskiy 2017-04-02 10:41:30 +07:00
parent b92af6ddad
commit 226cd6e4a3

View File

@ -973,14 +973,6 @@ void TextureCache::_loadDepthTexture(CachedTexture * _pTexture, u16* _pDest)
if (!gfxContext.isSupported(SpecialFeatures::FragmentDepthWrite))
return;
const u32 numTexels = _pTexture->realWidth * _pTexture->realHeight;
_pTexture->textureBytes = numTexels * sizeof(f32);
f32 * pDestF = (f32*)malloc(_pTexture->textureBytes);
assert(pDestF != nullptr);
for (u32 t = 0; t < numTexels; ++t)
pDestF[t] = _pDest[t] / 65535.0f;
Context::InitTextureParams params;
params.handle = _pTexture->name;
params.mipMapLevel = 0;
@ -989,10 +981,9 @@ void TextureCache::_loadDepthTexture(CachedTexture * _pTexture, u16* _pDest)
params.height = _pTexture->realHeight;
params.internalFormat = internalcolorFormat::RED;
params.format = colorFormat::RED;
params.dataType = datatype::FLOAT;
params.data = pDestF;
params.dataType = datatype::UNSIGNED_SHORT;
params.data = _pDest;
gfxContext.init2DTexture(params);
free(pDestF);
}
/*