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Do not load mip-map levels if current combiner does not use LOD.
Workaround for grass in Mario Tennis intro.
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@ -1109,7 +1109,7 @@ void TextureCache::_load(u32 _tile, CachedTexture *_pTexture)
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bool force32bitFormat = false;
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_pTexture->max_level = 0;
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if (config.generalEmulation.enableLOD != 0 && gSP.texture.level > 1 && _tile > 0) {
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if (config.generalEmulation.enableLOD != 0 && currentCombiner()->usesLOD() && gSP.texture.level > 1 && _tile > 0) {
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_pTexture->max_level = gDP.otherMode.textureDetail == G_TD_DETAIL ?
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static_cast<u8>(gSP.texture.level) :
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static_cast<u8>(gSP.texture.level - 1);
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