mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Fix DepthBuffer_ClearBuffer() broken in commit fd478866.
Fixed fog issue in BAR.
This commit is contained in:
parent
28a1d19458
commit
277b26cec2
|
@ -227,7 +227,7 @@ void DepthBuffer_ClearBuffer() {
|
|||
DepthBuffer *current = depthBuffer.top;
|
||||
if (current == NULL || current->fbo == 0)
|
||||
return;
|
||||
float color[4] = {1.0f, 1.0f, 0.0f, 0.0f};
|
||||
float color[4] = {1.0f, 1.0f, 0.0f, 1.0f};
|
||||
glBindImageTexture(depthImageUnit, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current->fbo);
|
||||
OGL_DrawRect(0,0,VI.width, VI.height, color);
|
||||
|
|
Loading…
Reference in New Issue
Block a user