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Add bHDTexture flag to CachedTexture structure.
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@ -688,6 +688,7 @@ void _updateCachedTexture(const GHQTexInfo & _info, CachedTexture *_pTexture)
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}
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_pTexture->realWidth = _info.width;
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_pTexture->realHeight = _info.height;
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_pTexture->bHDTexture = true;
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/*
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_pTexture->scaleS = 1.0f / (f32)(_pTexture->realWidth);
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_pTexture->scaleT = 1.0f / (f32)(_pTexture->realHeight);
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@ -14,7 +14,7 @@ typedef u32 (*GetTexelFunc)( u64 *src, u16 x, u16 i, u8 palette );
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struct CachedTexture
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{
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CachedTexture(GLuint _glName) : glName(_glName), max_level(0), frameBufferTexture(fbNone) {}
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CachedTexture(GLuint _glName) : glName(_glName), max_level(0), frameBufferTexture(fbNone), bHDTexture(false) {}
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GLuint glName;
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u32 crc;
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@ -44,6 +44,7 @@ struct CachedTexture
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fbOneSample = 1,
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fbMultiSample = 2
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} frameBufferTexture;
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bool bHDTexture;
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};
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