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Remove SHADE combiner creation from Combiner_Init():

It causes issues for games, which do not support HW Lighting.
This commit is contained in:
Sergey Lipskiy 2015-03-24 00:10:38 +06:00
parent aaaabec1d2
commit 2831aca26b

View File

@ -69,7 +69,6 @@ void Combiner_Init() {
gDP.otherMode.cycleType = G_CYC_1CYCLE;
cmbInfo.setCombine(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0));
cmbInfo.setCombine(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1));
cmbInfo.setCombine(EncodeCombineMode(0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE));
}
void Combiner_Destroy() {