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Fix alpha compare for cycleType == G_CYC_COPY.
Fixed weird background texrects in Mario Golf intro.
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@ -826,6 +826,14 @@ void ShaderCombiner::updateAlphaTestInfo(bool _bForce) {
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if (gDP.otherMode.cycleType == G_CYC_FILL) {
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_setIUniform(m_uniforms.uEnableAlphaTest, 0, _bForce);
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_setFUniform(m_uniforms.uAlphaTestValue, 0.0f, _bForce);
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} else if (gDP.otherMode.cycleType == G_CYC_COPY) {
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if (gDP.otherMode.alphaCompare == G_AC_THRESHOLD) {
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_setIUniform(m_uniforms.uEnableAlphaTest, 1, _bForce);
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_setFUniform(m_uniforms.uAlphaTestValue, 0.5f, _bForce);
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} else {
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_setIUniform(m_uniforms.uEnableAlphaTest, 0, _bForce);
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_setFUniform(m_uniforms.uAlphaTestValue, 0.0f, _bForce);
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}
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} else if ((gDP.otherMode.alphaCompare == G_AC_THRESHOLD) && !(gDP.otherMode.alphaCvgSel)) {
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_setIUniform(m_uniforms.uEnableAlphaTest, 1, _bForce);
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_setFUniform(m_uniforms.uAlphaTestValue, gDP.blendColor.a, _bForce);
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