1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Correct debug output

This commit is contained in:
Sergey Lipskiy 2017-09-12 14:48:17 +07:00
parent 7ad1bae3ee
commit 29c9a778d9
4 changed files with 26 additions and 17 deletions

View File

@ -126,6 +126,7 @@ void RSP_ProcessDList()
gSP.matrix.modelViewi = 0;
gSP.status[0] = gSP.status[1] = gSP.status[2] = gSP.status[3] = 0;
gSP.changed |= CHANGED_MATRIX | CHANGED_LIGHT | CHANGED_LOOKAT;
gSP.tri_num = 0;
gDP.changed &= ~CHANGED_CPU_FB_WRITE;
gDPSetTexturePersp(G_TP_PERSP);

View File

@ -760,7 +760,8 @@ void gDPFillRectangle( s32 ulx, s32 uly, s32 lrx, s32 lry )
frameBufferList().setBufferChanged(f32(lry));
DebugMsg( DEBUG_NORMAL, "gDPFillRectangle( %i, %i, %i, %i );\n", ulx, uly, lrx, lry );
DebugMsg( DEBUG_NORMAL, "gDPFillRectangle #%i- #%i ( %i, %i, %i, %i );\n", gSP.tri_num, gSP.tri_num +1, ulx, uly, lrx, lry );
gSP.tri_num += 2;
}
void gDPSetConvert( s32 k0, s32 k1, s32 k2, s32 k3, s32 k4, s32 k5 )
@ -846,11 +847,12 @@ void gDPTextureRectangle(f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, f32 s, f3
frameBufferList().setBufferChanged(lry);
if (flip)
DebugMsg( DEBUG_NORMAL, "gDPTextureRectangleFlip( %f, %f, %f, %f, %i, %f, %f, %f, %f);\n",
ulx, uly, lrx, lry, tile, s, t, dsdx, dtdy );
DebugMsg( DEBUG_NORMAL, "gDPTextureRectangleFlip #%i- #%i ( %f, %f, %f, %f, %i, %f, %f, %f, %f);\n",
gSP.tri_num, gSP.tri_num + 1, ulx, uly, lrx, lry, tile, s, t, dsdx, dtdy );
else
DebugMsg( DEBUG_NORMAL, "gDPTextureRectangle( %f, %f, %f, %f, %i, %i, %f, %f, %f, %f );\n",
ulx, uly, lrx, lry, tile, s, t, dsdx, dtdy );
DebugMsg( DEBUG_NORMAL, "gDPTextureRectangle #%i- #%i ( %f, %f, %f, %f, %i, %i, %f, %f, %f, %f );\n",
gSP.tri_num, gSP.tri_num+1, ulx, uly, lrx, lry, tile, s, t, dsdx, dtdy );
gSP.tri_num += 2;
}
void gDPFullSync()

View File

@ -56,6 +56,7 @@ void gSPFlushTriangles()
(RSP.nextCmd != G_QUAD)
) {
dwnd().getDrawer().drawTriangles();
DebugMsg(DEBUG_NORMAL, "Triangles flushed;\n");
}
}
@ -79,43 +80,46 @@ void gSPTriangle(s32 v0, s32 v1, s32 v2)
{
GraphicsDrawer & drawer = dwnd().getDrawer();
if ((v0 < INDEXMAP_SIZE) && (v1 < INDEXMAP_SIZE) && (v2 < INDEXMAP_SIZE)) {
if (drawer.isClipped(v0, v1, v2))
if (drawer.isClipped(v0, v1, v2)) {
DebugMsg(DEBUG_NORMAL, "Triangle clipped (%i, %i, %i)\n", v0, v1, v2);
return;
}
drawer.addTriangle(v0, v1, v2);
DebugMsg(DEBUG_NORMAL, "Triangle #%i added (%i, %i, %i)\n", gSP.tri_num++, v0, v1, v2);
}
}
void gSP1Triangle( const s32 v0, const s32 v1, const s32 v2)
{
DebugMsg(DEBUG_NORMAL, "gSP1Triangle (%i, %i, %i)\n", v0, v1, v2);
gSPTriangle( v0, v1, v2);
gSPFlushTriangles();
DebugMsg(DEBUG_NORMAL, "gSP1Triangle (%i, %i, %i)\n", v0, v1, v2);
}
void gSP2Triangles(const s32 v00, const s32 v01, const s32 v02, const s32 flag0,
const s32 v10, const s32 v11, const s32 v12, const s32 flag1 )
const s32 v10, const s32 v11, const s32 v12, const s32 flag1 )
{
DebugMsg(DEBUG_NORMAL, "gSP2Triangle (%i, %i, %i)-(%i, %i, %i)\n", v00, v01, v02, v10, v11, v12);
gSPTriangle( v00, v01, v02);
gSPTriangle( v10, v11, v12);
gSPFlushTriangles();
DebugMsg(DEBUG_NORMAL, "gSP2Triangle (%i, %i, %i)-(%i, %i, %i)\n", v00, v01, v02, v10, v11, v12);
}
void gSP4Triangles(const s32 v00, const s32 v01, const s32 v02,
const s32 v10, const s32 v11, const s32 v12,
const s32 v20, const s32 v21, const s32 v22,
const s32 v30, const s32 v31, const s32 v32 )
const s32 v10, const s32 v11, const s32 v12,
const s32 v20, const s32 v21, const s32 v22,
const s32 v30, const s32 v31, const s32 v32 )
{
DebugMsg(DEBUG_NORMAL, "gSP4Triangle (%i, %i, %i)-(%i, %i, %i)-(%i, %i, %i)-(%i, %i, %i)\n",
v00, v01, v02, v10, v11, v12, v20, v21, v22, v30, v31, v32);
gSPTriangle(v00, v01, v02);
gSPTriangle(v10, v11, v12);
gSPTriangle(v20, v21, v22);
gSPTriangle(v30, v31, v32);
gSPFlushTriangles();
DebugMsg(DEBUG_NORMAL, "gSP4Triangle (%i, %i, %i)-(%i, %i, %i)-(%i, %i, %i)-(%i, %i, %i)\n",
v00, v01, v02, v10, v11, v12, v20, v21, v22, v30, v31, v32);
}
gSPInfo gSP;

View File

@ -136,6 +136,8 @@ struct gSPInfo
u32 DMAIO_address;
u32 tri_num;
// CBFD
u32 vertexNormalBase;
f32 vertexCoordMod[16];