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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Fix copy to RDRAM in widescreen mode.

This commit is contained in:
Sergey Lipskiy 2016-02-14 12:44:26 +06:00
parent 8b3d53f4e5
commit 2a01d47df4

View File

@ -1061,7 +1061,8 @@ void FrameBufferToRDRAM::Destroy() {
bool FrameBufferToRDRAM::_prepareCopy(u32 _startAddress)
{
const u32 curFrame = video().getBuffersSwapCount();
OGLVideo & ogl = video();
const u32 curFrame = ogl.getBuffersSwapCount();
FrameBuffer * pBuffer = frameBufferList().findBuffer(_startAddress);
if (m_frameCount == curFrame && pBuffer == m_pCurFrameBuffer && m_startAddress != _startAddress)
return true;
@ -1097,8 +1098,15 @@ bool FrameBufferToRDRAM::_prepareCopy(u32 _startAddress)
if (m_pCurFrameBuffer->m_scaleX > 1.0f) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
glScissor(0, 0, m_pCurFrameBuffer->m_pTexture->realWidth, m_pCurFrameBuffer->m_pTexture->realHeight);
const u32 screenWidth = ogl.getWidth();
u32 x0 = 0;
u32 width = screenWidth;
if (ogl.isAdjustScreen()) {
width = static_cast<u32>(screenWidth*ogl.getAdjustScale());
x0 = (screenWidth - width) / 2;
}
glBlitFramebuffer(
0, 0, video().getWidth(), video().getHeight(),
x0, 0, x0 + width, ogl.getHeight(),
0, 0, VI.width, VI.height,
GL_COLOR_BUFFER_BIT, GL_NEAREST
);