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Reset framebuffer after init in TexrectDrawer::init().
Fixed rendering with frame buffer emmulation disabled.
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@ -77,6 +77,7 @@ void TexrectDrawer::init()
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// check if everything is OK
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assert(!gfxContext.isFramebufferError());
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gfxContext.bindFramebuffer(bufferTarget::DRAW_FRAMEBUFFER, ObjectHandle());
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m_programTex.reset(gfxContext.createTexrectDrawerDrawShader());
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m_programClear.reset(gfxContext.createTexrectDrawerClearShader());
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