diff --git a/GLidenUI/configDialog.ui b/GLidenUI/configDialog.ui index f449d1e9..bf3550a0 100644 --- a/GLidenUI/configDialog.ui +++ b/GLidenUI/configDialog.ui @@ -10,7 +10,7 @@ 0 0 372 - 488 + 529 @@ -104,43 +104,57 @@ - - - Qt::Vertical - - - QSizePolicy::Fixed - - - - 20 - 4 - - - - - - - - Qt::Horizontal - - - - - - - Qt::Vertical - - - QSizePolicy::Fixed - - - - 20 - 4 - - - + + + + + <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> + + + <html><head/><body><p>Aspect<span style=" vertical-align:super;">*</span>:</p></body></html> + + + + + + + <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> + + + Stretch + + + aspectButtonGroup + + + + + + + <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> + + + 4:3 + + + aspectButtonGroup + + + + + + + <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> + + + 16:9 + + + aspectButtonGroup + + + + @@ -149,7 +163,7 @@ - Anti-aliasing: + <html><head/><body><p>Anti-aliasing<span style=" vertical-align:super;">*</span>:</p></body></html> @@ -202,6 +216,52 @@ + + + + <html><head/><body><p>*requires frame buffer emulation enabled </p></body></html> + + + + + + + Qt::Vertical + + + QSizePolicy::Fixed + + + + 20 + 4 + + + + + + + + Qt::Horizontal + + + + + + + Qt::Vertical + + + QSizePolicy::Fixed + + + + 20 + 4 + + + + @@ -371,6 +431,9 @@ png + + screenshotButtonGroup + @@ -378,12 +441,15 @@ jpeg + + screenshotButtonGroup + - + Qt::Vertical @@ -399,14 +465,14 @@ - + Qt::Horizontal - + Qt::Vertical @@ -575,63 +641,6 @@ - - - - - - - 0 - 0 - - - - <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> - - - Aspect ratio: - - - Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop - - - - - - - - - <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> - - - Stretch - - - - - - - <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> - - - force 4:3 - - - - - - - <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html> - - - force 16:9 - - - - - - - @@ -985,8 +994,8 @@ reject() - 324 - 524 + 333 + 478 316 @@ -1001,8 +1010,8 @@ accept() - 304 - 524 + 313 + 478 276 @@ -1010,22 +1019,6 @@ - - aliasingSlider - valueChanged(int) - aliasingLabelVal - setNum(int) - - - 77 - 188 - - - 338 - 189 - - - anisotropicSlider valueChanged(int) @@ -1042,5 +1035,25 @@ + + aliasingSlider + valueChanged(int) + aliasingLabelVal + setNum(int) + + + 77 + 188 + + + 338 + 189 + + + + + + +