diff --git a/GLidenUI/configDialog.ui b/GLidenUI/configDialog.ui
index f449d1e9..bf3550a0 100644
--- a/GLidenUI/configDialog.ui
+++ b/GLidenUI/configDialog.ui
@@ -10,7 +10,7 @@
0
0
372
- 488
+ 529
@@ -104,43 +104,57 @@
-
-
-
- Qt::Vertical
-
-
- QSizePolicy::Fixed
-
-
-
- 20
- 4
-
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- -
-
-
- Qt::Vertical
-
-
- QSizePolicy::Fixed
-
-
-
- 20
- 4
-
-
-
+
+
-
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
+
+
+ <html><head/><body><p>Aspect<span style=" vertical-align:super;">*</span>:</p></body></html>
+
+
+
+ -
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
+
+
+ Stretch
+
+
+ aspectButtonGroup
+
+
+
+ -
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
+
+
+ 4:3
+
+
+ aspectButtonGroup
+
+
+
+ -
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
+
+
+ 16:9
+
+
+ aspectButtonGroup
+
+
+
+
-
@@ -149,7 +163,7 @@
-
- Anti-aliasing:
+ <html><head/><body><p>Anti-aliasing<span style=" vertical-align:super;">*</span>:</p></body></html>
@@ -202,6 +216,52 @@
+ -
+
+
+ <html><head/><body><p>*requires frame buffer emulation enabled </p></body></html>
+
+
+
+ -
+
+
+ Qt::Vertical
+
+
+ QSizePolicy::Fixed
+
+
+
+ 20
+ 4
+
+
+
+
+ -
+
+
+ Qt::Horizontal
+
+
+
+ -
+
+
+ Qt::Vertical
+
+
+ QSizePolicy::Fixed
+
+
+
+ 20
+ 4
+
+
+
+
-
-
@@ -371,6 +431,9 @@
png
+
+ screenshotButtonGroup
+
-
@@ -378,12 +441,15 @@
jpeg
+
+ screenshotButtonGroup
+
-
-
+
Qt::Vertical
@@ -399,14 +465,14 @@
-
-
+
Qt::Horizontal
-
-
+
Qt::Vertical
@@ -575,63 +641,6 @@
- -
-
-
-
-
-
-
- 0
- 0
-
-
-
- <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
-
-
- Aspect ratio:
-
-
- Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
-
-
-
- -
-
-
-
-
-
- <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
-
-
- Stretch
-
-
-
- -
-
-
- <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
-
-
- force 4:3
-
-
-
- -
-
-
- <html><head/><body><p><span style=" font-weight:600;">Aspect ratio of the output.</span></p><p>Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In <span style=" font-weight:600;">Stretch</span> mode the output will be stretched to the entire screen, other modes may add black borders if necessary.</p></body></html>
-
-
- force 16:9
-
-
-
-
-
-
-
@@ -985,8 +994,8 @@
reject()
- 324
- 524
+ 333
+ 478
316
@@ -1001,8 +1010,8 @@
accept()
- 304
- 524
+ 313
+ 478
276
@@ -1010,22 +1019,6 @@
-
- aliasingSlider
- valueChanged(int)
- aliasingLabelVal
- setNum(int)
-
-
- 77
- 188
-
-
- 338
- 189
-
-
-
anisotropicSlider
valueChanged(int)
@@ -1042,5 +1035,25 @@
+
+ aliasingSlider
+ valueChanged(int)
+ aliasingLabelVal
+ setNum(int)
+
+
+ 77
+ 188
+
+
+ 338
+ 189
+
+
+
+
+
+
+