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Use glTexStorage2DMultisample for GLES3_1
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@ -488,7 +488,13 @@ void TextureCache::init()
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_initDummyTexture(m_pMSDummy);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_pMSDummy->glName);
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#if defined(GLES3_1)
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glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, config.video.multisampling, GL_RGBA8, m_pMSDummy->realWidth, m_pMSDummy->realHeight, false);
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#else
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, config.video.multisampling, GL_RGBA8, m_pMSDummy->realWidth, m_pMSDummy->realHeight, false);
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#endif
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activateMSDummy(0);
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activateMSDummy(1);
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#else
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