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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Add glFinish

This commit is contained in:
Logan McNaughton 2017-03-30 13:31:51 -06:00
parent ebcf46e5ad
commit 300134584f
2 changed files with 4 additions and 0 deletions

View File

@ -90,6 +90,7 @@ PFNGLTEXPARAMETERFPROC g_glTexParameterf;
PFNGLACTIVETEXTUREPROC g_glActiveTexture; PFNGLACTIVETEXTUREPROC g_glActiveTexture;
PFNGLBLENDCOLORPROC g_glBlendColor; PFNGLBLENDCOLORPROC g_glBlendColor;
PFNGLREADBUFFERPROC g_glReadBuffer; PFNGLREADBUFFERPROC g_glReadBuffer;
PFNGLFINISHPROC g_glFinish;
#endif #endif
PFNGLCREATESHADERPROC g_glCreateShader; PFNGLCREATESHADERPROC g_glCreateShader;
PFNGLCOMPILESHADERPROC g_glCompileShader; PFNGLCOMPILESHADERPROC g_glCompileShader;
@ -224,6 +225,7 @@ void initGLFunctions()
GL_GET_PROC_ADR(PFNGLACTIVETEXTUREPROC, glActiveTexture); GL_GET_PROC_ADR(PFNGLACTIVETEXTUREPROC, glActiveTexture);
GL_GET_PROC_ADR(PFNGLBLENDCOLORPROC, glBlendColor); GL_GET_PROC_ADR(PFNGLBLENDCOLORPROC, glBlendColor);
GL_GET_PROC_ADR(PFNGLREADBUFFERPROC, glReadBuffer); GL_GET_PROC_ADR(PFNGLREADBUFFERPROC, glReadBuffer);
GL_GET_PROC_ADR(PFNGLFINISHPROC, glFinish);
#endif #endif
GL_GET_PROC_ADR(PFNGLCREATESHADERPROC, glCreateShader); GL_GET_PROC_ADR(PFNGLCREATESHADERPROC, glCreateShader);

View File

@ -67,6 +67,7 @@
#define glActiveTexture(...) CHECKED_GL_FUNCTION(g_glActiveTexture, __VA_ARGS__) #define glActiveTexture(...) CHECKED_GL_FUNCTION(g_glActiveTexture, __VA_ARGS__)
#define glBlendColor(...) CHECKED_GL_FUNCTION(g_glBlendColor, __VA_ARGS__) #define glBlendColor(...) CHECKED_GL_FUNCTION(g_glBlendColor, __VA_ARGS__)
#define glReadBuffer(...) CHECKED_GL_FUNCTION(g_glReadBuffer, __VA_ARGS__) #define glReadBuffer(...) CHECKED_GL_FUNCTION(g_glReadBuffer, __VA_ARGS__)
#define glFinish(...) CHECKED_GL_FUNCTION(g_glFinish, __VA_ARGS__)
extern PFNGLBLENDFUNCPROC g_glBlendFunc; extern PFNGLBLENDFUNCPROC g_glBlendFunc;
extern PFNGLPIXELSTOREIPROC g_glPixelStorei; extern PFNGLPIXELSTOREIPROC g_glPixelStorei;
@ -98,6 +99,7 @@ extern PFNGLTEXPARAMETERFPROC g_glTexParameterf;
extern PFNGLACTIVETEXTUREPROC g_glActiveTexture; extern PFNGLACTIVETEXTUREPROC g_glActiveTexture;
extern PFNGLBLENDCOLORPROC g_glBlendColor; extern PFNGLBLENDCOLORPROC g_glBlendColor;
extern PFNGLREADBUFFERPROC g_glReadBuffer; extern PFNGLREADBUFFERPROC g_glReadBuffer;
extern PFNGLFINISHPROC g_glFinish;
#endif #endif
#ifdef OS_WINDOWS #ifdef OS_WINDOWS