mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Rewrite FrameBuffer_CopyToRDRAM.
Use Pixel Buffer Object for async read from video memory.
This commit is contained in:
parent
ae91daa5ca
commit
31d236f59b
320
FrameBuffer.cpp
320
FrameBuffer.cpp
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@ -16,11 +16,41 @@
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#include "Types.h"
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#include "Debug.h"
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bool g_bCopyToRDRAM = false;
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bool g_bCopyToRDRAM = true;
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FrameBufferInfo frameBuffer;
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static GLuint g_cur_frame_fbo = 0;
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static GLuint g_cur_frame_tex = 0;
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static GLuint m_curFrameFbo = 0;
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static GLuint m_curFrameTex = 0;
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class FrameBufferToRDRAM
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{
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public:
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FrameBufferToRDRAM() :
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m_curFrameFbo(0), m_curFrameTex(0), m_curIndex(0)
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{
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m_aPBO[0] = m_aPBO[1] = 0;
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m_aAddress[0] = m_aAddress[1] = 0;
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}
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void Init();
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void Destroy();
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void CopyToRDRAM( u32 address, bool bSync );
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void CopyAuxBufferToRDRAM( u32 address );
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private:
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struct RGBA {
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u8 r, g, b, a;
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};
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GLuint m_curFrameFbo;
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GLuint m_curFrameTex;
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GLuint m_aPBO[2];
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u32 m_aAddress[2];
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u32 m_curIndex;
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};
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FrameBufferToRDRAM g_fbToRDRAM;
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void FrameBuffer_Init()
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{
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@ -29,23 +59,7 @@ void FrameBuffer_Init()
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frameBuffer.bottom = NULL;
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frameBuffer.numBuffers = 0;
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frameBuffer.drawBuffer = GL_BACK;
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// generate a framebuffer
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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ogl_glGenFramebuffers(1, &g_cur_frame_fbo);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
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glGenTextures(1, &g_cur_frame_tex);
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glBindTexture(GL_TEXTURE_2D, g_cur_frame_tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1024, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glBindTexture(GL_TEXTURE_2D, 0);
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ogl_glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, g_cur_frame_tex, 0);
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// check if everything is OK
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assert(checkFBO());
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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g_fbToRDRAM.Init();
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}
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void FrameBuffer_RemoveBottom()
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@ -174,13 +188,9 @@ void FrameBuffer_Destroy()
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{
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while (frameBuffer.bottom)
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FrameBuffer_RemoveBottom();
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glDeleteTextures(1, &g_cur_frame_tex);
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ogl_glDeleteFramebuffers(1, &g_cur_frame_fbo);
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g_fbToRDRAM.Destroy();
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}
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void FrameBuffer_CopyAuxBufferToRDRAM( u32 address );
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void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 height )
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{
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frameBuffer.drawBuffer = GL_DRAW_FRAMEBUFFER;
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@ -188,7 +198,7 @@ void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 h
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if (current != NULL && gDP.colorImage.height > 1) {
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current->endAddress = current->startAddress + (((current->width * gDP.colorImage.height) << current->size >> 1) - 1);
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if (current->startAddress == 0x13ba50 || current->startAddress == 0x264430) { // HACK ALERT: Dirty hack for Mario Tennis score board
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FrameBuffer_CopyAuxBufferToRDRAM(current->startAddress);
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g_fbToRDRAM.CopyAuxBufferToRDRAM(current->startAddress);
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FrameBuffer_Remove( current );
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current = NULL;
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} else if (!g_bCopyToRDRAM && !current->cleared)
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@ -405,113 +415,6 @@ void FrameBuffer_RenderBuffer( u32 address )
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}
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#endif
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struct RGBA {
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u8 r, g, b, a;
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};
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void FrameBuffer_CopyToRDRAM( u32 address )
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{
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FrameBuffer *current = FrameBuffer_FindBuffer(address);
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if (current == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
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GLuint attachment = GL_COLOR_ATTACHMENT0;
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glDrawBuffers(1, &attachment);
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ogl_glBlitFramebuffer(
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0, 0, OGL.width, OGL.height,
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0, 0, current->width, current->height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR
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);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
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char *pixelData = (char*)malloc( VI.width * VI.height * 4 );
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if (*pixelData == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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const u32 offset = (address - current->startAddress) / (VI.width<<current->size>>1);
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glReadPixels( 0, offset, VI.width, VI.height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
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if (current->size == G_IM_SIZ_32b) {
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u32 *ptr_dst = (u32*)(RDRAM + address);
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u32 *ptr_src = (u32*)pixelData;
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for (u32 y = 0; y < VI.height; ++y) {
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for (u32 x = 0; x < VI.width; ++x)
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ptr_dst[x + y*VI.width] = ptr_src[x + (VI.height - y - 1)*VI.width];
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}
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} else {
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u16 *ptr_dst = (u16*)(RDRAM + address);
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u16 col;
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RGBA * ptr_src = (RGBA*)pixelData;
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for (u32 y = 0; y < VI.height; ++y) {
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for (u32 x = 0; x < VI.width; ++x) {
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const RGBA & c = ptr_src[x + (VI.height - y - 1)*VI.width];
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ptr_dst[(x + y*VI.width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
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}
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}
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}
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free( pixelData );
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}
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static
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void FrameBuffer_CopyAuxBufferToRDRAM( u32 address )
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{
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FrameBuffer *current = FrameBuffer_FindBuffer(address);
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if (current == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
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GLuint attachment = GL_COLOR_ATTACHMENT0;
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glDrawBuffers(1, &attachment);
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const u32 width = current->width;
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const u32 height = (current->endAddress - current->startAddress + 1) / (current->width<<current->size>>1);
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ogl_glBlitFramebuffer(
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0, (current->height - height)*OGL.scaleY, width*OGL.scaleX, current->height*OGL.scaleY,
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0, 0, width, height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR
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);
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char *pixelData = (char*)malloc(width * height * 4);
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if (*pixelData == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glReadPixels( 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
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if (current->size == G_IM_SIZ_32b) {
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u32 *ptr_dst = (u32*)(RDRAM + address);
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u32 *ptr_src = (u32*)pixelData;
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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const u32 c = ptr_src[x + (height - y - 1)*width];
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if (c&0xFF > 0)
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ptr_dst[x + y*width] = ptr_src[x + (height - y - 1)*width];
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}
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}
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} else {
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u16 *ptr_dst = (u16*)(RDRAM + address);
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u16 col;
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RGBA * ptr_src = (RGBA*)pixelData;
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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const RGBA c = ptr_src[x + (height - y - 1)*width];
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if (c.a > 0)
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ptr_dst[(x + y*width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
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}
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}
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}
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free( pixelData );
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}
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FrameBuffer *FrameBuffer_FindBuffer( u32 address )
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{
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FrameBuffer *current = frameBuffer.top;
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@ -579,3 +482,154 @@ void FrameBuffer_ActivateBufferTextureBG( s16 t, FrameBuffer *buffer )
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TextureCache_ActivateTexture( t, buffer->texture );
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gDP.changed |= CHANGED_FB_TEXTURE;
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}
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void FrameBufferToRDRAM::Init()
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{
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// generate a framebuffer
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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ogl_glGenFramebuffers(1, &m_curFrameFbo);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_curFrameFbo);
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glGenTextures(1, &m_curFrameTex);
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glBindTexture(GL_TEXTURE_2D, m_curFrameTex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1024, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glBindTexture(GL_TEXTURE_2D, 0);
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ogl_glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_curFrameTex, 0);
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// check if everything is OK
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assert(checkFBO());
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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// Generate and initialize Pixel Buffer Objects
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glGenBuffers(2, m_aPBO);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_aPBO[0]);
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glBufferData(GL_PIXEL_PACK_BUFFER, 640*480*4, NULL, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_aPBO[1]);
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glBufferData(GL_PIXEL_PACK_BUFFER, 640*480*4, NULL, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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void FrameBufferToRDRAM::Destroy() {
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glDeleteTextures(1, &m_curFrameTex);
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ogl_glDeleteFramebuffers(1, &m_curFrameFbo);
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}
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void FrameBufferToRDRAM::CopyToRDRAM( u32 address, bool bSync ) {
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FrameBuffer *current = FrameBuffer_FindBuffer(address);
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if (current == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_curFrameFbo);
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GLuint attachment = GL_COLOR_ATTACHMENT0;
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glDrawBuffers(1, &attachment);
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ogl_glBlitFramebuffer(
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0, 0, OGL.width, OGL.height,
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0, 0, current->width, current->height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR
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);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
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// If Sync, read pixels from the buffer, copy them to RDRAM.
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// If not Sync, read pixels from the buffer, copy pixels from the previous buffer to RDRAM.
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if (m_aAddress[m_curIndex] == 0)
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bSync = true;
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m_curIndex = (m_curIndex + 1) % 2;
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const u32 nextIndex = bSync ? m_curIndex : (m_curIndex + 1) % 2;
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m_aAddress[m_curIndex] = address;
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_aPBO[m_curIndex]);
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, m_curFrameFbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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const u32 offset = (address - current->startAddress) / (VI.width<<current->size>>1);
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glReadPixels( 0, offset, VI.width, VI.height, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
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glBindBuffer(GL_PIXEL_PACK_BUFFER, m_aPBO[nextIndex]);
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GLubyte* pixelData = (GLubyte*)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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if(pixelData == NULL) {
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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return;
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}
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if (current->size == G_IM_SIZ_32b) {
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u32 *ptr_dst = (u32*)(RDRAM + m_aAddress[nextIndex]);
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u32 *ptr_src = (u32*)pixelData;
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for (u32 y = 0; y < VI.height; ++y) {
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for (u32 x = 0; x < VI.width; ++x)
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ptr_dst[x + y*VI.width] = ptr_src[x + (VI.height - y - 1)*VI.width];
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}
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} else {
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u16 *ptr_dst = (u16*)(RDRAM + m_aAddress[nextIndex]);
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u16 col;
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RGBA * ptr_src = (RGBA*)pixelData;
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for (u32 y = 0; y < VI.height; ++y) {
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for (u32 x = 0; x < VI.width; ++x) {
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const RGBA & c = ptr_src[x + (VI.height - y - 1)*VI.width];
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ptr_dst[(x + y*VI.width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
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}
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}
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}
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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void FrameBufferToRDRAM::CopyAuxBufferToRDRAM( u32 address ) {
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FrameBuffer *current = FrameBuffer_FindBuffer(address);
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if (current == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_curFrameFbo);
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GLuint attachment = GL_COLOR_ATTACHMENT0;
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glDrawBuffers(1, &attachment);
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const u32 width = current->width;
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const u32 height = (current->endAddress - current->startAddress + 1) / (current->width<<current->size>>1);
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ogl_glBlitFramebuffer(
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0, (current->height - height)*OGL.scaleY, width*OGL.scaleX, current->height*OGL.scaleY,
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0, 0, width, height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR
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);
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char *pixelData = (char*)malloc(width * height * 4);
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if (*pixelData == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, m_curFrameFbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glReadPixels( 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
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if (current->size == G_IM_SIZ_32b) {
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u32 *ptr_dst = (u32*)(RDRAM + address);
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u32 *ptr_src = (u32*)pixelData;
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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const u32 c = ptr_src[x + (height - y - 1)*width];
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if (c&0xFF > 0)
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ptr_dst[x + y*width] = ptr_src[x + (height - y - 1)*width];
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}
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}
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} else {
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u16 *ptr_dst = (u16*)(RDRAM + address);
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u16 col;
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RGBA * ptr_src = (RGBA*)pixelData;
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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const RGBA c = ptr_src[x + (height - y - 1)*width];
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if (c.a > 0)
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ptr_dst[(x + y*width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
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}
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}
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}
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free( pixelData );
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}
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void FrameBuffer_CopyToRDRAM( u32 address, bool bSync )
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{
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g_fbToRDRAM.CopyToRDRAM(address, bSync);
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}
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@ -34,7 +34,7 @@ void FrameBuffer_Destroy();
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void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 height );
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void FrameBuffer_RenderBuffer( u32 address );
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void FrameBuffer_RemoveBuffer( u32 address );
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void FrameBuffer_CopyToRDRAM( u32 address );
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void FrameBuffer_CopyToRDRAM( u32 address, bool bSync );
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FrameBuffer *FrameBuffer_FindBuffer( u32 address );
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void FrameBuffer_ActivateBufferTexture( s16 t, FrameBuffer *buffer );
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void FrameBuffer_ActivateBufferTextureBG( s16 t, FrameBuffer *buffer );
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10
OpenGL.cpp
10
OpenGL.cpp
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@ -100,6 +100,11 @@ PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLMAPBUFFERPROC glMapBuffer;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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@ -260,6 +265,11 @@ void OGL_InitExtensions()
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glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)wglGetProcAddress( "glDeleteRenderbuffers" );
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)wglGetProcAddress( "glCheckFramebufferStatus" );
|
||||
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)wglGetProcAddress( "glBlitFramebuffer" );
|
||||
glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress( "glGenBuffers" );
|
||||
glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress( "glBindBuffer" );
|
||||
glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress( "glBufferData" );
|
||||
glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress( "glMapBuffer" );
|
||||
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress( "glUnmapBuffer" );
|
||||
|
||||
glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT");
|
||||
glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
|
||||
|
|
5
OpenGL.h
5
OpenGL.h
|
@ -167,6 +167,11 @@ extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
|||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
|
||||
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
|
||||
|
|
Loading…
Reference in New Issue
Block a user