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https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Fix #include dependences.
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parent
cbaece1021
commit
32892a2236
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@ -238,7 +238,7 @@ void EndDump()
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fclose( dumpFile );
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}
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void DebugRSPState( DWORD pci, DWORD pc, DWORD cmd, DWORD w0, DWORD w1 )
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void DebugRSPState( u32 pci, u32 pc, u32 cmd, u32 w0, u32 w1 )
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{
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Debug.rsp.pci = pci;
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Debug.rsp.pc = pc;
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@ -247,7 +247,7 @@ void DebugRSPState( DWORD pci, DWORD pc, DWORD cmd, DWORD w0, DWORD w1 )
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Debug.rsp.w1 = w1;
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}
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void DebugMsg( WORD type, LPCSTR format, ... )
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void DebugMsg( u16 type, const char * format, ... )
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{
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char text[256];
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16
Debug.h
16
Debug.h
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@ -1,11 +1,7 @@
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#if !defined( DEBUG_H ) && defined( _DEBUG )
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#define DEBUG_H
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#ifndef __LINUX__
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# include <windows.h>
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#else
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# include "winlnxdefs.h"
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#endif
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#include "Types.h"
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#include <stdio.h>
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#define DEBUG_LOW 0x1000
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@ -26,11 +22,11 @@
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struct DebugInfo
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{
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WORD show, level;
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BOOL detail, paused, step;
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u16 show, level;
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u8 detail, paused, step;
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struct
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{
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DWORD pci, pc, cmd, w0, w1;
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u32 pci, pc, cmd, w0, w1;
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} rsp;
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};
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@ -38,8 +34,8 @@ extern DebugInfo Debug;
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void OpenDebugDlg();
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void CloseDebugDlg();
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void DebugRSPState( DWORD pci, DWORD pc, DWORD cmd, DWORD w0, DWORD w1 );
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void DebugMsg( WORD type, LPCSTR format, ... );
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void DebugRSPState( u32 pci, u32 pc, u32 cmd, u32 w0, u32 w1 );
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void DebugMsg( u16 type, const char * format, ... );
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void StartDump( char *filename );
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void EndDump();
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@ -2,6 +2,7 @@
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#define DEPTHBUFFER_H
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#include "Types.h"
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#include "Textures.h"
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struct DepthBuffer
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{
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@ -7,6 +7,7 @@
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#include "OpenGL.h"
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#include "FrameBuffer.h"
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#include "DepthBuffer.h"
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#include "N64.h"
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#include "RSP.h"
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#include "RDP.h"
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#include "gDP.h"
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1
GBI.cpp
1
GBI.cpp
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@ -1,6 +1,7 @@
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#include <assert.h>
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#include <stdio.h>
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#include "convert.h"
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#include "N64.h"
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#include "GLideN64.h"
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#include "GBI.h"
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#include "RDP.h"
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@ -15,6 +15,7 @@
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#include "GLSLCombiner.h"
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#include "Shaders.h"
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#include "Noise_shader.h"
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#include "FrameBuffer.h"
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#include "DepthBuffer.h"
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static GLuint g_vertex_shader_object;
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@ -9,6 +9,7 @@
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#include "gDP.h"
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#include "Textures.h"
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#include "Combiner.h"
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#include "FrameBuffer.h"
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#include "VI.h"
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GLInfo OGL;
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1
RDP.cpp
1
RDP.cpp
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@ -2,7 +2,6 @@
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#include "RSP.h"
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#include "GBI.h"
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#include "gDP.h"
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#include "Types.h"
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#include "Debug.h"
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void RDP_Unknown( u32 w0, u32 w1 )
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10
RSP.h
10
RSP.h
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@ -1,16 +1,6 @@
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#ifndef RSP_H
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#define RSP_H
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#ifndef __LINUX__
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#include <windows.h>
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#else
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#include "winlnxdefs.h"
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#include <SDL/SDL.h>
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#include <SDL/SDL_thread.h>
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#endif
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#include "N64.h"
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#include "GBI.h"
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#include "gSP.h"
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#include "Types.h"
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typedef struct
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2
gDP.h
2
gDP.h
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@ -2,7 +2,6 @@
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#define GDP_H
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#include "Types.h"
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#include "FrameBuffer.h"
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#define CHANGED_RENDERMODE 0x001
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#define CHANGED_CYCLETYPE 0x002
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@ -59,6 +58,7 @@ struct gDPCombine
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};
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};
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struct FrameBuffer;
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struct gDPTile
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{
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u32 format, size, line, tmem, palette;
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2
gSP.cpp
2
gSP.cpp
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include <math.h>
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#include "N64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "Types.h"
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@ -14,6 +15,7 @@
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#include "convert.h"
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#include "S2DEX.h"
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#include "VI.h"
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#include "FrameBuffer.h"
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#include "DepthBuffer.h"
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#ifndef __LINUX__
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# include "Resource.h"
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