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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 08:24:05 +00:00

Use texture coordinate bounds for s2dex one-piece backgrounds

This commit is contained in:
s2s 2021-08-31 12:13:57 +02:00 committed by Sergey Lipskiy
parent 75fd353741
commit 337e96d3b0
2 changed files with 14 additions and 7 deletions

View File

@ -26,7 +26,8 @@ public:
void update(bool _force) override {
const bool isNativeRes = config.frameBufferEmulation.nativeResFactor == 1 && config.video.multisampling == 0;
const bool isTexRect = dwnd().getDrawer().getDrawingState() == DrawingState::TexRect;
const bool useTexCoordBounds = isTexRect && !isNativeRes && config.graphics2D.enableTexCoordBounds;
const bool isBackground = gSP.textureTile[0] != nullptr && gSP.textureTile[0]->textureMode == TEXTUREMODE_BGIMAGE;
const bool useTexCoordBounds = (isTexRect || isBackground) && !isNativeRes && config.graphics2D.enableTexCoordBounds;
/* At rasterization stage, the N64 places samples on the top left of the fragment while OpenGL */
/* places them in the fragment center. As a result, a normal approach results in shifted texture */
/* coordinates. In native resolution, this difference can be negated by shifting vertices by 0.5. */

View File

@ -481,7 +481,7 @@ struct ObjCoordinates
f32 imageW = (f32)gSP.bgImage.width;
f32 imageH = (f32)gSP.bgImage.height;
if (u32(imageW) == 512 && (config.generalEmulation.hacks & hack_RE2) != 0) {
if (u32(imageW) == 512 && (config.generalEmulation.hacks & hack_RE2) != 0u) {
const f32 width = f32(*REG.VI_WIDTH);
const f32 scale = imageW / width;
imageW = width;
@ -502,7 +502,7 @@ struct ObjCoordinates
lrs = uls + (lrx - ulx) * scaleW;
lrt = ult + (lry - uly) * scaleH;
if (config.frameBufferEmulation.nativeResFactor != 1 || config.video.multisampling != 0) {
if (config.frameBufferEmulation.nativeResFactor != 1u || config.video.multisampling != 0u) {
uls -= 0.5f * scaleW;
ult -= 0.5f * scaleH;
lrs -= 0.5f * scaleW;
@ -513,7 +513,7 @@ struct ObjCoordinates
if (gDP.otherMode.cycleType != G_CYC_COPY) {
// Correct texture coordinates if G_OBJRM_BILERP
// bilinear interpolation is set
if ((gSP.objRendermode & G_OBJRM_BILERP) != 0) {
if ((gSP.objRendermode & G_OBJRM_BILERP) != 0u) {
// No correction gives the best picture, but is this correct?
//uls -= 0.5f;
//ult -= 0.5f;
@ -522,7 +522,7 @@ struct ObjCoordinates
}
// SHRINKSIZE_1 adds a 0.5f perimeter around the image
// upper left texture coords += 0.5f; lower left texture coords -= 0.5f
if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_1) != 0) {
if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_1) != 0u) {
uls += 0.5f;
ult += 0.5f;
lrs -= 0.5f;
@ -530,7 +530,7 @@ struct ObjCoordinates
}
// SHRINKSIZE_2 adds a 1.0f perimeter
// upper left texture coords += 1.0f; lower left texture coords -= 1.0f
else if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_2) != 0) {
else if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_2) != 0u) {
uls += 1.0f;
ult += 1.0f;
lrs -= 1.0f;
@ -538,9 +538,15 @@ struct ObjCoordinates
}
}
gDP.m_texCoordBounds.valid = true;
gDP.m_texCoordBounds.uls = uls;
gDP.m_texCoordBounds.lrs = lrs - 1.0f;
gDP.m_texCoordBounds.ult = ult;
gDP.m_texCoordBounds.lrt = lrt - 1.0f;
// BgRect1CycOnePiece() and BgRectCopyOnePiece() do only support
// imageFlip in horizontal direction
if ((_pObjScaleBg->imageFlip & G_BG_FLAG_FLIPS) != 0) {
if ((_pObjScaleBg->imageFlip & G_BG_FLAG_FLIPS) != 0u) {
std::swap(ulx, lrx);
}