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Fix texturedRectShadowMap for platforms without GL_IMAGE_TEXTURES_SUPPORT
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@ -857,8 +857,12 @@ bool texturedRectShadowMap(const OGLRender::TexturedRectParams &)
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FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
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if (pCurrentBuffer != NULL) {
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if (gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width * 6 / 4)) {
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#ifdef GL_IMAGE_TEXTURES_SUPPORT
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pCurrentBuffer->m_pDepthBuffer->activateDepthBufferTexture(pCurrentBuffer);
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SetDepthFogCombiner();
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#else
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return true;
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#endif
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}
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}
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return false;
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