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Don't clear gSP.geometryMode on sprite microcodes initialization.

Zeldas use S2DEX2 microcode to render backgrounds and copy buffers.
Setting gSP.geometryMode to 0 may break current render state.
In particular, LoT in Zelda MM does not work because of it.
This commit is contained in:
Sergey Lipskiy 2014-01-08 23:20:27 +07:00
parent cc3446c4d6
commit 380486ad51
2 changed files with 0 additions and 4 deletions

View File

@ -72,8 +72,6 @@ void S2DEX_Init()
// Set GeometryMode flags
GBI_InitFlags( F3DEX );
gSP.geometryMode = 0;
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function

View File

@ -15,8 +15,6 @@ void S2DEX2_Init()
// Set GeometryMode flags
GBI_InitFlags( F3DEX2 );
gSP.geometryMode = 0;
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function