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Fix OGLRender::drawLLETriangle. Triangle's z is in screen space.
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@ -703,6 +703,7 @@ void OGLRender::drawLLETriangle(u32 _numVtx)
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triangles.vertices[i].x *= triangles.vertices[i].w;
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triangles.vertices[i].y = triangles.vertices[i].y * (-2.0f * scaleY) + 1.0f;
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triangles.vertices[i].y *= triangles.vertices[i].w;
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triangles.vertices[i].z *= triangles.vertices[i].w;
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}
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glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVtx);
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