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Fix OGLRender::drawLLETriangle. Triangle's z is in screen space.

This commit is contained in:
Sergey Lipskiy 2014-11-22 22:18:49 +06:00
parent e3f9676913
commit 381aab5edf

View File

@ -703,6 +703,7 @@ void OGLRender::drawLLETriangle(u32 _numVtx)
triangles.vertices[i].x *= triangles.vertices[i].w;
triangles.vertices[i].y = triangles.vertices[i].y * (-2.0f * scaleY) + 1.0f;
triangles.vertices[i].y *= triangles.vertices[i].w;
triangles.vertices[i].z *= triangles.vertices[i].w;
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVtx);