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Don't check depth buffer width in interlaced mode.
Fix for commit 2727b254 Fixed lode runner: issue #386
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VI.cpp
2
VI.cpp
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@ -71,7 +71,7 @@ void VI_UpdateSize()
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if (config.frameBufferEmulation.enable &&
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((interlacedPrev != VI.interlaced) ||
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(VI.width > 0 && VI.width != VI.widthPrev) ||
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(pDepthBuffer != NULL && pDepthBuffer->m_width != VI.width) ||
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(!VI.interlaced && pDepthBuffer != NULL && pDepthBuffer->m_width != VI.width) ||
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(pBuffer != NULL && pBuffer->m_height != VI.height))
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) {
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fbList.removeBuffers(VI.widthPrev);
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