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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Code cleaup: fix idents, replace spaces by tabs.

This commit is contained in:
Sergey Lipskiy 2014-09-01 23:21:40 +07:00
parent 4d93ddac4f
commit 389a46c394
5 changed files with 534 additions and 534 deletions

View File

@ -206,12 +206,12 @@ void OGL_InitExtensions()
void OGL_InitStates()
{
glEnable( GL_CULL_FACE );
glEnableVertexAttribArray( SC_POSITION );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_ALWAYS );
glDepthMask( GL_FALSE );
glEnable( GL_SCISSOR_TEST );
glEnable( GL_CULL_FACE );
glEnableVertexAttribArray( SC_POSITION );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_ALWAYS );
glDepthMask( GL_FALSE );
glEnable( GL_SCISSOR_TEST );
if (config.frameBufferEmulation.N64DepthCompare) {
glDisable( GL_DEPTH_TEST );

View File

@ -177,13 +177,13 @@ void RSP_ProcessDList()
switch (Debug.level)
{
case DEBUG_LOW:
DebugMsg( DEBUG_LOW | DEBUG_ERROR, "ATTEMPTING TO EXECUTE RSP COMMAND AT INVALID RDRAM LOCATION\n" );
DebugMsg( DEBUG_LOW | DEBUG_ERROR, "ATTEMPTING TO EXECUTE RSP COMMAND AT INVALID RDRAM LOCATION\n" );
break;
case DEBUG_MEDIUM:
DebugMsg( DEBUG_MEDIUM | DEBUG_ERROR, "Attempting to execute RSP command at invalid RDRAM location\n" );
DebugMsg( DEBUG_MEDIUM | DEBUG_ERROR, "Attempting to execute RSP command at invalid RDRAM location\n" );
break;
case DEBUG_HIGH:
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to execute RSP command at invalid RDRAM location\n" );
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to execute RSP command at invalid RDRAM location\n" );
break;
}
#endif

View File

@ -276,7 +276,7 @@ bool TextureCache_Verify()
{
s16 i = 0;
CachedTexture *current;
current = cache.top;
while (current)
@ -317,8 +317,8 @@ void TextureCache_RemoveBottom()
free( cache.bottom );
cache.bottom = newBottom;
cache.bottom = newBottom;
if (cache.bottom)
cache.bottom->lower = NULL;
@ -391,7 +391,7 @@ CachedTexture *TextureCache_AddTop()
if (!cache.bottom)
cache.bottom = newtop;
cache.top = newtop;
cache.top = newtop;
cache.numCached++;
@ -449,7 +449,7 @@ void TextureCache_LoadBackground( CachedTexture *texInfo )
if (((imageFormat[texInfo->size][texInfo->format].autoFormat == GL_RGBA) ||
((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) || (cache.bitDepth == 2)) && (cache.bitDepth != 0))
{
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
{
if (texInfo->size == G_IM_SIZ_4b)
@ -469,7 +469,7 @@ void TextureCache_LoadBackground( CachedTexture *texInfo )
}
else
{
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
{
if (texInfo->size == G_IM_SIZ_4b)
@ -555,7 +555,7 @@ void TextureCache_Load( CachedTexture *texInfo )
if (((imageFormat[texInfo->size][texInfo->format].autoFormat == GL_RGBA) ||
((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) || (cache.bitDepth == 2)) && (cache.bitDepth != 0))
{
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
{
if (texInfo->size == G_IM_SIZ_4b)
@ -575,7 +575,7 @@ void TextureCache_Load( CachedTexture *texInfo )
}
else
{
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
{
if (texInfo->size == G_IM_SIZ_4b)
@ -692,18 +692,18 @@ u32 TextureCache_CalculateCRC( u32 t, u32 width, u32 height )
lineBytes = gSP.textureTile[t]->line << 3;
line = gSP.textureTile[t]->line;
if (gSP.textureTile[t]->size == G_IM_SIZ_32b)
if (gSP.textureTile[t]->size == G_IM_SIZ_32b)
line <<= 1;
crc = 0xFFFFFFFF;
for (y = 0; y < height; y++)
for (y = 0; y < height; y++)
{
crc = CRC_Calculate( crc, src, bpl );
src += line;
}
if (gSP.textureTile[t]->format == G_IM_FMT_CI)
if (gSP.textureTile[t]->format == G_IM_FMT_CI)
{
if (gSP.textureTile[t]->size == G_IM_SIZ_4b)
crc = CRC_Calculate( crc, &gDP.paletteCRC16[gSP.textureTile[t]->palette], 4 );
@ -760,7 +760,7 @@ void TextureCache_UpdateBackground()
crc = CRC_Calculate( 0xFFFFFFFF, &RDRAM[gSP.bgImage.address], numBytes );
if (gSP.bgImage.format == G_IM_FMT_CI)
if (gSP.bgImage.format == G_IM_FMT_CI)
{
if (gSP.bgImage.size == G_IM_SIZ_4b)
crc = CRC_Calculate( crc, &gDP.paletteCRC16[gSP.bgImage.palette], 4 );
@ -770,8 +770,8 @@ void TextureCache_UpdateBackground()
CachedTexture *current = cache.top;
while (current)
{
while (current)
{
if ((current->crc == crc) &&
(current->width == gSP.bgImage.width) &&
(current->height == gSP.bgImage.height) &&
@ -811,7 +811,7 @@ void TextureCache_UpdateBackground()
cache.current[0]->maskT = 0;
cache.current[0]->mirrorS = 0;
cache.current[0]->mirrorT = 0;
cache.current[0]->clampS = 1;
cache.current[0]->clampS = 1;
cache.current[0]->clampT = 1;
cache.current[0]->line = 0;
cache.current[0]->tMem = 0;
@ -954,7 +954,7 @@ void TextureCache_Update( u32 t )
return;
}*/
clampWidth = gSP.textureTile[t]->clamps ? tileWidth : width;
clampWidth = gSP.textureTile[t]->clamps ? tileWidth : width;
clampHeight = gSP.textureTile[t]->clampt ? tileHeight : height;
if (clampWidth > 256)
@ -963,7 +963,7 @@ void TextureCache_Update( u32 t )
gSP.textureTile[t]->clampt = 0;
// Make sure masking is valid
if (maskWidth > width)
if (maskWidth > width)
{
gSP.textureTile[t]->masks = powof( width );
maskWidth = 1 << gSP.textureTile[t]->masks;
@ -981,8 +981,8 @@ void TextureCache_Update( u32 t )
// current = cache.top;
current = cache.top;
while (current)
{
while (current)
{
if ((current->crc == crc) &&
// (current->address == gDP.textureImage.address) &&
// (current->palette == gSP.textureTile[t]->palette) &&
@ -1044,7 +1044,7 @@ void TextureCache_Update( u32 t )
cache.current[t]->maskT = gSP.textureTile[t]->maskt;
cache.current[t]->mirrorS = gSP.textureTile[t]->mirrors;
cache.current[t]->mirrorT = gSP.textureTile[t]->mirrort;
cache.current[t]->clampS = gSP.textureTile[t]->clamps;
cache.current[t]->clampS = gSP.textureTile[t]->clamps;
cache.current[t]->clampT = gSP.textureTile[t]->clampt;
cache.current[t]->line = gSP.textureTile[t]->line;
cache.current[t]->tMem = gSP.textureTile[t]->tmem;

20
gDP.cpp
View File

@ -439,7 +439,7 @@ void gDPSetTile( u32 format, u32 size, u32 line, u32 tmem, u32 tile, u32 palette
gDP.tiles[tile].shifts = shifts;
if (!gDP.tiles[tile].masks) gDP.tiles[tile].clamps = 1;
if (!gDP.tiles[tile].maskt) gDP.tiles[tile].clampt = 1;
if (!gDP.tiles[tile].maskt) gDP.tiles[tile].clampt = 1;
if (tile == gSP.texture.tile || tile == gSP.texture.tile + 1) {
u32 nTile = 7;
@ -614,7 +614,7 @@ void gDPLoadTile( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
if (y & 1) Interleave( dest, line );
src += gDP.textureImage.bpl;
dest += line;
dest += line;
}
#ifdef DEBUG
@ -630,11 +630,11 @@ void gDPLoadBlock( u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt )
gDP.loadTile->loadType = LOADTYPE_BLOCK;
gDP.loadTile->imageAddress = gDP.textureImage.address;
u32 bytes = (lrs + 1) << gDP.loadTile->size >> 1;
u32 bytes = (lrs + 1) << gDP.loadTile->size >> 1;
u32 address = gDP.textureImage.address + ult * gDP.textureImage.bpl + (uls << gDP.textureImage.size >> 1);
if ((bytes == 0) ||
((address + bytes) > RDRAMSize) ||
if ((bytes == 0) ||
((address + bytes) > RDRAMSize) ||
(((gDP.loadTile->tmem << 3) + bytes) > 4096))
{
#ifdef DEBUG
@ -690,10 +690,10 @@ void gDPLoadTLUT( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
{
gDPSetTileSize( tile, uls, ult, lrs, lrt );
u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
u32 address = gDP.textureImage.address + gDP.tiles[tile].ult * gDP.textureImage.bpl + (gDP.tiles[tile].uls << gDP.textureImage.size >> 1);
u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
u32 address = gDP.textureImage.address + gDP.tiles[tile].ult * gDP.textureImage.bpl + (gDP.tiles[tile].uls << gDP.textureImage.size >> 1);
u16 *dest = (u16*)&TMEM[gDP.tiles[tile].tmem];
u16 *dest = (u16*)&TMEM[gDP.tiles[tile].tmem];
u16 *src = (u16*)&RDRAM[address];
u16 pal = (u16)((gDP.tiles[tile].tmem - 256) >> 4);
@ -712,7 +712,7 @@ void gDPLoadTLUT( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
dest += 4;
}
gDP.paletteCRC16[pal] = CRC_CalculatePalette( 0xFFFFFFFF, &TMEM[256 + (pal << 4)], 16 );
pal++;
}
@ -850,7 +850,7 @@ void gDPSetKeyGB(u32 cG, u32 sG, u32 wG, u32 cB, u32 sB, u32 wB )
void gDPTextureRectangle( f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, f32 s, f32 t, f32 dsdx, f32 dtdy )
{
if (gDP.otherMode.cycleType == G_CYC_COPY)
if (gDP.otherMode.cycleType == G_CYC_COPY)
{
dsdx = 1.0f;
lrx += 1.0f;

990
gSP.cpp

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