mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Code cleaup: fix idents, replace spaces by tabs.
This commit is contained in:
parent
4d93ddac4f
commit
389a46c394
12
OpenGL.cpp
12
OpenGL.cpp
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@ -206,12 +206,12 @@ void OGL_InitExtensions()
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void OGL_InitStates()
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{
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glEnable( GL_CULL_FACE );
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glEnableVertexAttribArray( SC_POSITION );
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glEnable( GL_DEPTH_TEST );
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glDepthFunc( GL_ALWAYS );
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glDepthMask( GL_FALSE );
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glEnable( GL_SCISSOR_TEST );
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glEnable( GL_CULL_FACE );
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glEnableVertexAttribArray( SC_POSITION );
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glEnable( GL_DEPTH_TEST );
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glDepthFunc( GL_ALWAYS );
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glDepthMask( GL_FALSE );
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glEnable( GL_SCISSOR_TEST );
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if (config.frameBufferEmulation.N64DepthCompare) {
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glDisable( GL_DEPTH_TEST );
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6
RSP.cpp
6
RSP.cpp
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@ -177,13 +177,13 @@ void RSP_ProcessDList()
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switch (Debug.level)
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{
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case DEBUG_LOW:
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DebugMsg( DEBUG_LOW | DEBUG_ERROR, "ATTEMPTING TO EXECUTE RSP COMMAND AT INVALID RDRAM LOCATION\n" );
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DebugMsg( DEBUG_LOW | DEBUG_ERROR, "ATTEMPTING TO EXECUTE RSP COMMAND AT INVALID RDRAM LOCATION\n" );
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break;
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case DEBUG_MEDIUM:
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DebugMsg( DEBUG_MEDIUM | DEBUG_ERROR, "Attempting to execute RSP command at invalid RDRAM location\n" );
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DebugMsg( DEBUG_MEDIUM | DEBUG_ERROR, "Attempting to execute RSP command at invalid RDRAM location\n" );
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break;
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case DEBUG_HIGH:
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DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to execute RSP command at invalid RDRAM location\n" );
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DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to execute RSP command at invalid RDRAM location\n" );
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break;
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}
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#endif
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34
Textures.cpp
34
Textures.cpp
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@ -317,7 +317,7 @@ void TextureCache_RemoveBottom()
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free( cache.bottom );
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cache.bottom = newBottom;
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cache.bottom = newBottom;
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if (cache.bottom)
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cache.bottom->lower = NULL;
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@ -391,7 +391,7 @@ CachedTexture *TextureCache_AddTop()
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if (!cache.bottom)
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cache.bottom = newtop;
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cache.top = newtop;
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cache.top = newtop;
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cache.numCached++;
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@ -449,7 +449,7 @@ void TextureCache_LoadBackground( CachedTexture *texInfo )
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if (((imageFormat[texInfo->size][texInfo->format].autoFormat == GL_RGBA) ||
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((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) || (cache.bitDepth == 2)) && (cache.bitDepth != 0))
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{
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
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if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
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{
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if (texInfo->size == G_IM_SIZ_4b)
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@ -469,7 +469,7 @@ void TextureCache_LoadBackground( CachedTexture *texInfo )
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}
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else
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{
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
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if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
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{
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if (texInfo->size == G_IM_SIZ_4b)
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@ -555,7 +555,7 @@ void TextureCache_Load( CachedTexture *texInfo )
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if (((imageFormat[texInfo->size][texInfo->format].autoFormat == GL_RGBA) ||
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((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16)) || (cache.bitDepth == 2)) && (cache.bitDepth != 0))
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{
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 2;
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if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
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{
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if (texInfo->size == G_IM_SIZ_4b)
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@ -575,7 +575,7 @@ void TextureCache_Load( CachedTexture *texInfo )
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}
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else
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{
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
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texInfo->textureBytes = (texInfo->realWidth * texInfo->realHeight) << 1;
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if ((texInfo->format == G_IM_FMT_CI) && (gDP.otherMode.textureLUT == G_TT_IA16))
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{
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if (texInfo->size == G_IM_SIZ_4b)
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@ -692,18 +692,18 @@ u32 TextureCache_CalculateCRC( u32 t, u32 width, u32 height )
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lineBytes = gSP.textureTile[t]->line << 3;
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line = gSP.textureTile[t]->line;
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if (gSP.textureTile[t]->size == G_IM_SIZ_32b)
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if (gSP.textureTile[t]->size == G_IM_SIZ_32b)
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line <<= 1;
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crc = 0xFFFFFFFF;
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for (y = 0; y < height; y++)
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for (y = 0; y < height; y++)
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{
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crc = CRC_Calculate( crc, src, bpl );
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src += line;
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}
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if (gSP.textureTile[t]->format == G_IM_FMT_CI)
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if (gSP.textureTile[t]->format == G_IM_FMT_CI)
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{
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if (gSP.textureTile[t]->size == G_IM_SIZ_4b)
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crc = CRC_Calculate( crc, &gDP.paletteCRC16[gSP.textureTile[t]->palette], 4 );
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@ -760,7 +760,7 @@ void TextureCache_UpdateBackground()
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crc = CRC_Calculate( 0xFFFFFFFF, &RDRAM[gSP.bgImage.address], numBytes );
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if (gSP.bgImage.format == G_IM_FMT_CI)
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if (gSP.bgImage.format == G_IM_FMT_CI)
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{
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if (gSP.bgImage.size == G_IM_SIZ_4b)
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crc = CRC_Calculate( crc, &gDP.paletteCRC16[gSP.bgImage.palette], 4 );
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@ -770,8 +770,8 @@ void TextureCache_UpdateBackground()
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CachedTexture *current = cache.top;
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while (current)
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{
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while (current)
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{
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if ((current->crc == crc) &&
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(current->width == gSP.bgImage.width) &&
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(current->height == gSP.bgImage.height) &&
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@ -811,7 +811,7 @@ void TextureCache_UpdateBackground()
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cache.current[0]->maskT = 0;
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cache.current[0]->mirrorS = 0;
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cache.current[0]->mirrorT = 0;
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cache.current[0]->clampS = 1;
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cache.current[0]->clampS = 1;
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cache.current[0]->clampT = 1;
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cache.current[0]->line = 0;
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cache.current[0]->tMem = 0;
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@ -954,7 +954,7 @@ void TextureCache_Update( u32 t )
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return;
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}*/
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clampWidth = gSP.textureTile[t]->clamps ? tileWidth : width;
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clampWidth = gSP.textureTile[t]->clamps ? tileWidth : width;
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clampHeight = gSP.textureTile[t]->clampt ? tileHeight : height;
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if (clampWidth > 256)
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@ -981,8 +981,8 @@ void TextureCache_Update( u32 t )
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// current = cache.top;
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current = cache.top;
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while (current)
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{
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while (current)
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{
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if ((current->crc == crc) &&
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// (current->address == gDP.textureImage.address) &&
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// (current->palette == gSP.textureTile[t]->palette) &&
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@ -1044,7 +1044,7 @@ void TextureCache_Update( u32 t )
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cache.current[t]->maskT = gSP.textureTile[t]->maskt;
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cache.current[t]->mirrorS = gSP.textureTile[t]->mirrors;
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cache.current[t]->mirrorT = gSP.textureTile[t]->mirrort;
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cache.current[t]->clampS = gSP.textureTile[t]->clamps;
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cache.current[t]->clampS = gSP.textureTile[t]->clamps;
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cache.current[t]->clampT = gSP.textureTile[t]->clampt;
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cache.current[t]->line = gSP.textureTile[t]->line;
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cache.current[t]->tMem = gSP.textureTile[t]->tmem;
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12
gDP.cpp
12
gDP.cpp
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@ -439,7 +439,7 @@ void gDPSetTile( u32 format, u32 size, u32 line, u32 tmem, u32 tile, u32 palette
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gDP.tiles[tile].shifts = shifts;
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if (!gDP.tiles[tile].masks) gDP.tiles[tile].clamps = 1;
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if (!gDP.tiles[tile].maskt) gDP.tiles[tile].clampt = 1;
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if (!gDP.tiles[tile].maskt) gDP.tiles[tile].clampt = 1;
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if (tile == gSP.texture.tile || tile == gSP.texture.tile + 1) {
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u32 nTile = 7;
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@ -614,7 +614,7 @@ void gDPLoadTile( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
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if (y & 1) Interleave( dest, line );
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src += gDP.textureImage.bpl;
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dest += line;
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dest += line;
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}
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#ifdef DEBUG
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@ -630,7 +630,7 @@ void gDPLoadBlock( u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt )
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gDP.loadTile->loadType = LOADTYPE_BLOCK;
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gDP.loadTile->imageAddress = gDP.textureImage.address;
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u32 bytes = (lrs + 1) << gDP.loadTile->size >> 1;
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u32 bytes = (lrs + 1) << gDP.loadTile->size >> 1;
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u32 address = gDP.textureImage.address + ult * gDP.textureImage.bpl + (uls << gDP.textureImage.size >> 1);
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if ((bytes == 0) ||
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@ -690,8 +690,8 @@ void gDPLoadTLUT( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
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{
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gDPSetTileSize( tile, uls, ult, lrs, lrt );
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u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
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u32 address = gDP.textureImage.address + gDP.tiles[tile].ult * gDP.textureImage.bpl + (gDP.tiles[tile].uls << gDP.textureImage.size >> 1);
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u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
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u32 address = gDP.textureImage.address + gDP.tiles[tile].ult * gDP.textureImage.bpl + (gDP.tiles[tile].uls << gDP.textureImage.size >> 1);
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u16 *dest = (u16*)&TMEM[gDP.tiles[tile].tmem];
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u16 *src = (u16*)&RDRAM[address];
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@ -850,7 +850,7 @@ void gDPSetKeyGB(u32 cG, u32 sG, u32 wG, u32 cB, u32 sB, u32 wB )
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void gDPTextureRectangle( f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, f32 s, f32 t, f32 dsdx, f32 dtdy )
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{
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if (gDP.otherMode.cycleType == G_CYC_COPY)
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if (gDP.otherMode.cycleType == G_CYC_COPY)
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{
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dsdx = 1.0f;
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lrx += 1.0f;
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