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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-25 22:09:35 +00:00

Project renamed to GLideN64

This commit is contained in:
Sergey Lipskiy 2013-04-21 21:28:50 +07:00
parent cfb5a0ac47
commit 38d77dc432
22 changed files with 30 additions and 29 deletions

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@ -1,7 +1,7 @@
#ifndef COMBINER_H
#define COMBINER_H
#include "glN64.h"
#include "GLideN64.h"
#include "OpenGL.h"
#include "gDP.h"
#include "Types.h"

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@ -1,7 +1,7 @@
#include <windows.h>
#include <stdio.h>
#include "Config.h"
#include "glN64.h"
#include "GLideN64.h"
#include "Resource.h"
#include "RSP.h"
#include "Textures.h"

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@ -3,7 +3,7 @@
#include <windows.h>
#include <stdio.h>
#include <process.h>
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "resource.h"
#include "RDP.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "N64.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DDKR.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DPD.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"

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@ -1,5 +1,5 @@
#include <stdio.h>
#include "glN64.h"
#include "GLideN64.h"
#include "GBI.h"
#include "RDP.h"
#include "RSP.h"

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@ -7,7 +7,7 @@
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "Zilmar GFX 1.3.h"
#include "OpenGL.h"
@ -27,7 +27,7 @@ HWND hToolBar;
HINSTANCE hInstance;
#endif // !__LINUX__
char pluginName[] = "GLide64 alpha";
char pluginName[] = "GLideN64 alpha";
char *screenDirectory;
void (*CheckInterrupts)( void );

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@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLide64", "GLide64.vcproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLideN64", "GLideN64.vcproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -2,8 +2,9 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="GLide64"
Name="GLideN64"
ProjectGUID="{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
RootNamespace="GLideN64"
Keyword="Win32Proj"
>
<Platforms>
@ -62,7 +63,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
OutputFile="E:\N64\Plugin\glide64gl.dll"
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
@ -125,7 +126,7 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -146,9 +147,9 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib winmm.lib"
OutputFile="E:\N64\Plugin\glide64gl.dll"
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
@ -227,7 +228,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
OutputFile="E:\N64\Plugin\glide64gl.dll"
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
@ -305,7 +306,7 @@
>
</File>
<File
RelativePath="glN64.cpp"
RelativePath=".\GLideN64.cpp"
>
</File>
<File
@ -462,7 +463,7 @@
>
</File>
<File
RelativePath="glN64.h"
RelativePath=".\GLideN64.h"
>
</File>
<File

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "L3D.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"

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@ -10,7 +10,7 @@
#endif // __LINUX__
#include <math.h>
#include <stdio.h>
#include "glN64.h"
#include "GLideN64.h"
#include "OpenGL.h"
#include "Types.h"
#include "N64.h"

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@ -4,7 +4,7 @@
# include "winlnxdefs.h"
#endif
#include <math.h>
#include "glN64.h"
#include "GLideN64.h"
#include "OpenGL.h"
#include "Debug.h"
#include "RSP.h"

2
VI.cpp
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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "Types.h"
#include "VI.h"
#include "OpenGL.h"

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@ -1,4 +1,4 @@
#include "glN64.h"
#include "GLideN64.h"
#include "N64.h"
#include "GBI.h"
#include "RSP.h"

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@ -1,6 +1,6 @@
#include <stdio.h>
#include <math.h>
#include "glN64.h"
#include "GLideN64.h"
#include "Debug.h"
#include "Types.h"
#include "RSP.h"