mirror of
https://github.com/blawar/GLideN64.git
synced 2024-06-25 22:09:35 +00:00
Project renamed to GLideN64
This commit is contained in:
parent
cfb5a0ac47
commit
38d77dc432
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#ifndef COMBINER_H
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#define COMBINER_H
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#include "glN64.h"
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#include "GLideN64.h"
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#include "OpenGL.h"
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#include "gDP.h"
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#include "Types.h"
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#include <windows.h>
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#include <stdio.h>
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#include "Config.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Resource.h"
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#include "RSP.h"
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#include "Textures.h"
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#include <windows.h>
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#include <stdio.h>
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#include <process.h>
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "resource.h"
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#include "RDP.h"
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2
F3D.cpp
2
F3D.cpp
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "N64.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DDKR.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DEX.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DEX.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DPD.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DEX.h"
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2
GBI.cpp
2
GBI.cpp
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#include <stdio.h>
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#include "glN64.h"
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#include "GLideN64.h"
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#include "GBI.h"
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#include "RDP.h"
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#include "RSP.h"
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "Zilmar GFX 1.3.h"
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#include "OpenGL.h"
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HINSTANCE hInstance;
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#endif // !__LINUX__
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char pluginName[] = "GLide64 alpha";
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char pluginName[] = "GLideN64 alpha";
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char *screenDirectory;
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void (*CheckInterrupts)( void );
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLide64", "GLide64.vcproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLideN64", "GLideN64.vcproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="GLide64"
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Name="GLideN64"
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ProjectGUID="{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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RootNamespace="GLideN64"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
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OutputFile="E:\N64\Plugin\glide64gl.dll"
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OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
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PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib winmm.lib"
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OutputFile="E:\N64\Plugin\glide64gl.dll"
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OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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GenerateDebugInformation="false"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
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OutputFile="E:\N64\Plugin\glide64gl.dll"
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OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
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>
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</File>
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<File
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RelativePath="glN64.cpp"
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RelativePath=".\GLideN64.cpp"
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>
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</File>
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<File
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>
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</File>
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<File
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RelativePath="glN64.h"
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RelativePath=".\GLideN64.h"
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>
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</File>
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<File
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2
L3D.cpp
2
L3D.cpp
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "L3D.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DEX.h"
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "F3D.h"
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#include "F3DEX.h"
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#endif // __LINUX__
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#include <math.h>
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#include <stdio.h>
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#include "glN64.h"
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#include "GLideN64.h"
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#include "OpenGL.h"
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#include "Types.h"
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#include "N64.h"
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2
RSP.cpp
2
RSP.cpp
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# include "winlnxdefs.h"
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#endif
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#include <math.h>
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#include "glN64.h"
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#include "GLideN64.h"
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#include "OpenGL.h"
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#include "Debug.h"
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#include "RSP.h"
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2
VI.cpp
2
VI.cpp
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#include "glN64.h"
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#include "GLideN64.h"
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#include "Types.h"
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#include "VI.h"
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#include "OpenGL.h"
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2
gDP.cpp
2
gDP.cpp
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#include "glN64.h"
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#include "GLideN64.h"
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#include "N64.h"
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#include "GBI.h"
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#include "RSP.h"
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