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Fix crash in FrameBufferList::renderBuffer when m_pCurrent is NULL
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@ -601,7 +601,8 @@ void FrameBufferList::renderBuffer(u32 _address)
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glEnable(GL_SCISSOR_TEST);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO);
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if (m_pCurrent != NULL)
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO);
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ogl.swapBuffers();
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gDP.changed |= CHANGED_SCISSOR;
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}
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