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https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Disable FBO draw when current buffer set to NULL.
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parent
864eb9f97e
commit
3bd24d34a1
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@ -358,12 +358,14 @@ void FrameBufferList::init()
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{
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m_pCurrent = NULL;
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m_pCopy = NULL;
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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void FrameBufferList::destroy() {
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m_list.clear();
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m_pCurrent = NULL;
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m_pCopy = NULL;
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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void FrameBufferList::setBufferChanged()
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@ -527,8 +529,10 @@ void FrameBufferList::removeBuffer(u32 _address )
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{
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for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter)
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if (iter->m_startAddress == _address) {
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if (&(*iter) == m_pCurrent)
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if (&(*iter) == m_pCurrent) {
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m_pCurrent = NULL;
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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m_list.erase(iter);
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return;
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}
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@ -539,8 +543,10 @@ void FrameBufferList::removeBuffers(u32 _width)
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m_pCurrent = NULL;
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for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
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while (iter->m_width == _width) {
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if (&(*iter) == m_pCurrent)
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if (&(*iter) == m_pCurrent) {
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m_pCurrent = NULL;
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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iter = m_list.erase(iter);
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if (iter == m_list.end())
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return;
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