1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

disable depth buffer emulation by default

This commit is contained in:
purplemarshmallow 2015-09-29 21:41:41 +02:00
parent 6023b34676
commit 3caa176063
2 changed files with 9 additions and 25 deletions

View File

@ -133,13 +133,8 @@ frameBufferEmulation\N64DepthCompare=1
Good_Name=Extreme-G (U)
frameBufferEmulation\N64DepthCompare=1
[EXTREME%20G%202]
Good_Name=Extreme-G XG2 (E)(U)
frameBufferEmulation\copyDepthToRDRAM=0
[208E05CD]
Good_Name=Extreme-G XG2 (J)
frameBufferEmulation\copyDepthToRDRAM=0
[F1%20POLE%20POSITION%2064]
Good_Name=F-1 Pole Position 64 (E)(U)
@ -239,7 +234,6 @@ Good_Name=Mario No Photopi (J)
[MARIO%20STORY]
Good_Name=Mario Story (J)
frameBufferEmulation\copyToRDRAM=1
frameBufferEmulation\copyDepthToRDRAM=0
[MARIOTENNIS]
Good_Name=Mario Tennis (E)(U)
@ -273,12 +267,10 @@ Good_Name=Nushi Duri 64 - Shiokaze Ni Notte (J)
[PAPER%20MARIO]
Good_Name=Paper Mario (E)(U)
frameBufferEmulation\copyToRDRAM=1
frameBufferEmulation\copyDepthToRDRAM=0
[PENNY%20RACERS]
Good_Name=Penny Racers (E)(U)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[PERFECT%20DARK]
Good_Name=Perfect Dark (E)(J)(U)
@ -292,12 +284,10 @@ frameBufferEmulation\detectCFB=1
[POKEMON%20STADIUM%202]
Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[POKEMON%20STADIUM%20G&S]
Good_Name=Pokemon Stadium Kin Gin (J)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[RAYMAN%202]
Good_Name=Rayman 2 - The Great Escape (E)(U)
@ -308,21 +298,12 @@ frameBufferEmulation\detectCFB=1
Good_Name=Resident Evil 2 (E)(U)
frameBufferEmulation\detectCFB=1
[ROADSTERS%20TROPHY]
Good_Name=Roadsters Trophy (E)(U)
frameBufferEmulation\copyDepthToRDRAM=0
[437009B9]
Good_Name=Saikyou Habu Shougi (J)
[RUSH%202049]
Good_Name=San Francisco Rush 2049 (E)(U)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[SHADOWGATE64]
Good_Name=Shadowgate 64 - Trials Of The Four Towers (E)(J)(U)
frameBufferEmulation\copyDepthToRDRAM=0
[1C500641]
Good_Name=Snobow Kids (J)
@ -330,7 +311,6 @@ Good_Name=Snobow Kids (J)
[SPACE%20INVADERS]
Good_Name=Space Invaders (U)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[STARCRAFT%2064]
Good_Name=Star Craft 64 (E)(G)(U)
@ -346,13 +326,13 @@ Good_Name=Star Twins (J)
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[STAR%20WARS%20EP1%20RACER]
Good_Name=Star Wars Episode I - Racer (E)(U)(J)
frameBufferEmulation\copyDepthToRDRAM=1
[67ED0B45]
Good_Name=Super Robot Taisen 64 (J)
[SMASH%20BROTHERS]
Good_Name=Super Smash Bros. (A)(E)(U) / Nintendo All-Star! Dairantou Smash Brothers (J)
frameBufferEmulation\copyDepthToRDRAM=0
[622D0C12]
Good_Name=Susume! Taisen Puzzle Dama - Toukon! Marutama Chou (J)
@ -387,6 +367,10 @@ frameBufferEmulation\detectCFB=1
[48460A35]
Good_Name=Ucchan Nanchan No Hono No Challenger - Denryuu Ira Ira Bou (J)
[VIGILANTE%208]
Good_Name=Vigilante 8 (E)(F)(G)(U)
frameBufferEmulation\copyDepthToRDRAM=1
[4C2E093B]
Good_Name=Virtual Pro Wrestling 2 - Oudou Keishou (J)

View File

@ -42,7 +42,7 @@ void Config::resetToDefaults()
#endif
frameBufferEmulation.enable = 1;
frameBufferEmulation.copyDepthToRDRAM = 1;
frameBufferEmulation.copyDepthToRDRAM = 0;
frameBufferEmulation.copyFromRDRAM = 0;
frameBufferEmulation.copyToRDRAM = 1;
frameBufferEmulation.detectCFB = 0;