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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Move string arrays from convert.h to convert.cpp

Make UnswapCopyWrap and DWordInterleaveWrap not inline.
This commit is contained in:
Sergey Lipskiy 2016-09-22 16:17:37 +07:00
parent aadd94ccc4
commit 3db8c102fb
6 changed files with 169 additions and 150 deletions

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@ -273,6 +273,7 @@
<ClCompile Include="..\..\src\common\CommonAPIImpl_common.cpp" />
<ClCompile Include="..\..\src\common\GLFunctions.cpp" />
<ClCompile Include="..\..\src\Config.cpp" />
<ClCompile Include="..\..\src\convert.cpp" />
<ClCompile Include="..\..\src\CRC.cpp" />
<ClCompile Include="..\..\src\DepthBuffer.cpp" />
<ClCompile Include="..\..\src\DepthBufferRender\ClipPolygon.cpp" />

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@ -245,6 +245,9 @@
<ClCompile Include="..\..\src\GLUniforms\UniformBlock.cpp">
<Filter>Source Files\GLUniforms</Filter>
</ClCompile>
<ClCompile Include="..\..\src\convert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\3DMath.h">

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@ -11,6 +11,7 @@ set(GLideN64_SOURCES
Combiner.cpp
CommonPluginAPI.cpp
Config.cpp
convert.cpp
CRC.cpp
DepthBuffer.cpp
F3D.cpp

153
src/convert.cpp Normal file
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@ -0,0 +1,153 @@
#include "convert.h"
const volatile unsigned char Five2Eight[32] =
{
0, // 00000 = 00000000
8, // 00001 = 00001000
16, // 00010 = 00010000
25, // 00011 = 00011001
33, // 00100 = 00100001
41, // 00101 = 00101001
49, // 00110 = 00110001
58, // 00111 = 00111010
66, // 01000 = 01000010
74, // 01001 = 01001010
82, // 01010 = 01010010
90, // 01011 = 01011010
99, // 01100 = 01100011
107, // 01101 = 01101011
115, // 01110 = 01110011
123, // 01111 = 01111011
132, // 10000 = 10000100
140, // 10001 = 10001100
148, // 10010 = 10010100
156, // 10011 = 10011100
165, // 10100 = 10100101
173, // 10101 = 10101101
181, // 10110 = 10110101
189, // 10111 = 10111101
197, // 11000 = 11000101
206, // 11001 = 11001110
214, // 11010 = 11010110
222, // 11011 = 11011110
230, // 11100 = 11100110
239, // 11101 = 11101111
247, // 11110 = 11110111
255 // 11111 = 11111111
};
const volatile unsigned char Four2Eight[16] =
{
0, // 0000 = 00000000
17, // 0001 = 00010001
34, // 0010 = 00100010
51, // 0011 = 00110011
68, // 0100 = 01000100
85, // 0101 = 01010101
102, // 0110 = 01100110
119, // 0111 = 01110111
136, // 1000 = 10001000
153, // 1001 = 10011001
170, // 1010 = 10101010
187, // 1011 = 10111011
204, // 1100 = 11001100
221, // 1101 = 11011101
238, // 1110 = 11101110
255 // 1111 = 11111111
};
const volatile unsigned char Three2Four[8] =
{
0, // 000 = 0000
2, // 001 = 0010
4, // 010 = 0100
6, // 011 = 0110
9, // 100 = 1001
11, // 101 = 1011
13, // 110 = 1101
15, // 111 = 1111
};
const volatile unsigned char Three2Eight[8] =
{
0, // 000 = 00000000
36, // 001 = 00100100
73, // 010 = 01001001
109, // 011 = 01101101
146, // 100 = 10010010
182, // 101 = 10110110
219, // 110 = 11011011
255, // 111 = 11111111
};
const volatile unsigned char Two2Eight[4] =
{
0, // 00 = 00000000
85, // 01 = 01010101
170, // 10 = 10101010
255 // 11 = 11111111
};
const volatile unsigned char One2Four[2] =
{
0, // 0 = 0000
15, // 1 = 1111
};
const volatile unsigned char One2Eight[2] =
{
0, // 0 = 00000000
255, // 1 = 11111111
};
void UnswapCopyWrap(const u8 *src, u32 srcIdx, u8 *dest, u32 destIdx, u32 destMask, u32 numBytes)
{
// copy leading bytes
u32 leadingBytes = srcIdx & 3;
if (leadingBytes != 0) {
leadingBytes = 4 - leadingBytes;
if ((u32)leadingBytes > numBytes)
leadingBytes = numBytes;
numBytes -= leadingBytes;
srcIdx ^= 3;
for (int i = 0; i < leadingBytes; i++) {
dest[destIdx&destMask] = src[srcIdx];
++destIdx;
--srcIdx;
}
srcIdx += 5;
}
// copy dwords
int numDWords = numBytes >> 2;
while (numDWords--) {
dest[(destIdx + 3) & destMask] = src[srcIdx++];
dest[(destIdx + 2) & destMask] = src[srcIdx++];
dest[(destIdx + 1) & destMask] = src[srcIdx++];
dest[(destIdx + 0) & destMask] = src[srcIdx++];
destIdx += 4;
}
// copy trailing bytes
int trailingBytes = numBytes & 3;
if (trailingBytes) {
srcIdx ^= 3;
for (int i = 0; i < trailingBytes; i++) {
dest[destIdx&destMask] = src[srcIdx];
++destIdx;
--srcIdx;
}
}
}
void DWordInterleaveWrap(u32 *src, u32 srcIdx, u32 srcMask, u32 numQWords)
{
u32 p0, idx0, idx1;
while (numQWords--) {
idx0 = srcIdx++ & srcMask;
idx1 = srcIdx++ & srcMask;
p0 = src[idx0];
src[idx0] = src[idx1];
src[idx1] = p0;
}
}

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@ -3,157 +3,17 @@
#include "Types.h"
const volatile unsigned char Five2Eight[32] =
{
0, // 00000 = 00000000
8, // 00001 = 00001000
16, // 00010 = 00010000
25, // 00011 = 00011001
33, // 00100 = 00100001
41, // 00101 = 00101001
49, // 00110 = 00110001
58, // 00111 = 00111010
66, // 01000 = 01000010
74, // 01001 = 01001010
82, // 01010 = 01010010
90, // 01011 = 01011010
99, // 01100 = 01100011
107, // 01101 = 01101011
115, // 01110 = 01110011
123, // 01111 = 01111011
132, // 10000 = 10000100
140, // 10001 = 10001100
148, // 10010 = 10010100
156, // 10011 = 10011100
165, // 10100 = 10100101
173, // 10101 = 10101101
181, // 10110 = 10110101
189, // 10111 = 10111101
197, // 11000 = 11000101
206, // 11001 = 11001110
214, // 11010 = 11010110
222, // 11011 = 11011110
230, // 11100 = 11100110
239, // 11101 = 11101111
247, // 11110 = 11110111
255 // 11111 = 11111111
};
extern const volatile unsigned char Five2Eight[32];
extern const volatile unsigned char Four2Eight[16];
extern const volatile unsigned char Three2Four[8];
extern const volatile unsigned char Three2Eight[8];
extern const volatile unsigned char Two2Eight[4];
extern const volatile unsigned char One2Four[2];
extern const volatile unsigned char One2Eight[2];
const volatile unsigned char Four2Eight[16] =
{
0, // 0000 = 00000000
17, // 0001 = 00010001
34, // 0010 = 00100010
51, // 0011 = 00110011
68, // 0100 = 01000100
85, // 0101 = 01010101
102, // 0110 = 01100110
119, // 0111 = 01110111
136, // 1000 = 10001000
153, // 1001 = 10011001
170, // 1010 = 10101010
187, // 1011 = 10111011
204, // 1100 = 11001100
221, // 1101 = 11011101
238, // 1110 = 11101110
255 // 1111 = 11111111
};
void UnswapCopyWrap(const u8 *src, u32 srcIdx, u8 *dest, u32 destIdx, u32 destMask, u32 numBytes);
const volatile unsigned char Three2Four[8] =
{
0, // 000 = 0000
2, // 001 = 0010
4, // 010 = 0100
6, // 011 = 0110
9, // 100 = 1001
11, // 101 = 1011
13, // 110 = 1101
15, // 111 = 1111
};
const volatile unsigned char Three2Eight[8] =
{
0, // 000 = 00000000
36, // 001 = 00100100
73, // 010 = 01001001
109, // 011 = 01101101
146, // 100 = 10010010
182, // 101 = 10110110
219, // 110 = 11011011
255, // 111 = 11111111
};
const volatile unsigned char Two2Eight[4] =
{
0, // 00 = 00000000
85, // 01 = 01010101
170, // 10 = 10101010
255 // 11 = 11111111
};
const volatile unsigned char One2Four[2] =
{
0, // 0 = 0000
15, // 1 = 1111
};
const volatile unsigned char One2Eight[2] =
{
0, // 0 = 00000000
255, // 1 = 11111111
};
static inline void UnswapCopyWrap(const u8 *src, u32 srcIdx, u8 *dest, u32 destIdx, u32 destMask, u32 numBytes)
{
// copy leading bytes
u32 leadingBytes = srcIdx & 3;
if (leadingBytes != 0) {
leadingBytes = 4 - leadingBytes;
if ((u32)leadingBytes > numBytes)
leadingBytes = numBytes;
numBytes -= leadingBytes;
srcIdx ^= 3;
for (int i = 0; i < leadingBytes; i++) {
dest[destIdx&destMask] = src[srcIdx];
++destIdx;
--srcIdx;
}
srcIdx += 5;
}
// copy dwords
int numDWords = numBytes >> 2;
while (numDWords--) {
dest[(destIdx + 3) & destMask] = src[srcIdx++];
dest[(destIdx + 2) & destMask] = src[srcIdx++];
dest[(destIdx + 1) & destMask] = src[srcIdx++];
dest[(destIdx + 0) & destMask] = src[srcIdx++];
destIdx += 4;
}
// copy trailing bytes
int trailingBytes = numBytes & 3;
if (trailingBytes) {
srcIdx ^= 3;
for (int i = 0; i < trailingBytes; i++) {
dest[destIdx&destMask] = src[srcIdx];
++destIdx;
--srcIdx;
}
}
}
static inline void DWordInterleaveWrap(u32 *src, u32 srcIdx, u32 srcMask, u32 numQWords)
{
u32 p0, idx0, idx1;
while (numQWords--) {
idx0 = srcIdx++ & srcMask;
idx1 = srcIdx++ & srcMask;
p0 = src[idx0];
src[idx0] = src[idx1];
src[idx1] = p0;
}
}
void DWordInterleaveWrap(u32 *src, u32 srcIdx, u32 srcMask, u32 numQWords);
inline u16 swapword( u16 value )
{

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@ -27,6 +27,7 @@ MY_LOCAL_SRC_FILES := \
$(SRCDIR)/Combiner.cpp \
$(SRCDIR)/CommonPluginAPI.cpp \
$(SRCDIR)/Config.cpp \
$(SRCDIR)/convert.cpp \
$(SRCDIR)/CRC.cpp \
$(SRCDIR)/DepthBuffer.cpp \
$(SRCDIR)/F3D.cpp \
@ -53,7 +54,7 @@ MY_LOCAL_SRC_FILES := \
$(SRCDIR)/N64.cpp \
$(SRCDIR)/OpenGL.cpp \
$(SRCDIR)/PostProcessor.cpp \
$(SRCDIR)/SoftwareRender.cpp \
$(SRCDIR)/SoftwareRender.cpp \
$(SRCDIR)/RDP.cpp \
$(SRCDIR)/RSP.cpp \
$(SRCDIR)/S2DEX2.cpp \