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Up ShaderStorageFormatVersion.

This commit is contained in:
Sergey Lipskiy 2017-02-25 14:08:09 +07:00
parent f773ddb001
commit 3fab248808

View File

@ -63,7 +63,7 @@ char * - GL version string
uint32 - number of shaders
shaders in binary form
*/
static const u32 ShaderStorageFormatVersion = 0x0DU;
static const u32 ShaderStorageFormatVersion = 0x0EU;
bool ShaderStorage::saveShadersStorage(const graphics::Combiners & _combiners) const
{
wchar_t fileName[PLUGIN_PATH_SIZE];