From 41a996908760eaddcafbe506a9253314ed449423 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 10 Oct 2015 12:34:23 -0400 Subject: [PATCH] FrameBuffer: Correct initialization list order --- src/FrameBuffer.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/FrameBuffer.cpp b/src/FrameBuffer.cpp index ac28f8cf..5a4a18c7 100644 --- a/src/FrameBuffer.cpp +++ b/src/FrameBuffer.cpp @@ -89,9 +89,9 @@ DepthBufferToRDRAM g_dbToRDRAM; #endif RDRAMtoFrameBuffer g_RDRAMtoFB; -FrameBuffer::FrameBuffer() : m_validityChecked(0), m_cleared(false), m_fingerprint(false), m_changed(false), m_isDepthBuffer(false), - m_needHeightCorrection(false), m_postProcessed(false), m_pLoadTile(NULL), m_pDepthBuffer(NULL), - m_pResolveTexture(NULL), m_resolveFBO(0), m_copiedToRdram(false), m_resolved(false) +FrameBuffer::FrameBuffer() : m_validityChecked(0), m_copiedToRdram(false), m_fingerprint(false), m_cleared(false), m_changed(false), + m_isDepthBuffer(false), m_needHeightCorrection(false), m_postProcessed(false), m_pLoadTile(NULL), + m_pDepthBuffer(NULL), m_pResolveTexture(NULL), m_resolveFBO(0), m_resolved(false) { m_pTexture = textureCache().addFrameBufferTexture(); glGenFramebuffers(1, &m_FBO); @@ -100,8 +100,8 @@ FrameBuffer::FrameBuffer() : m_validityChecked(0), m_cleared(false), m_fingerpri FrameBuffer::FrameBuffer(FrameBuffer && _other) : m_startAddress(_other.m_startAddress), m_endAddress(_other.m_endAddress), m_size(_other.m_size), m_width(_other.m_width), m_height(_other.m_height), m_fillcolor(_other.m_fillcolor), - m_scaleX(_other.m_scaleX), m_scaleY(_other.m_scaleY), m_cleared(_other.m_cleared), m_fingerprint(_other.m_fingerprint), m_changed(_other.m_changed), m_cfb(_other.m_cfb), m_isDepthBuffer(_other.m_isDepthBuffer), - m_copiedToRdram(_other.m_copiedToRdram), m_needHeightCorrection(_other.m_needHeightCorrection), m_postProcessed(_other.m_postProcessed), m_validityChecked(_other.m_validityChecked), + m_validityChecked(_other.m_validityChecked), m_scaleX(_other.m_scaleX), m_scaleY(_other.m_scaleY), m_copiedToRdram(_other.m_copiedToRdram), m_fingerprint(_other.m_fingerprint), m_cleared(_other.m_cleared), m_changed(_other.m_changed), + m_cfb(_other.m_cfb), m_isDepthBuffer(_other.m_isDepthBuffer), m_needHeightCorrection(_other.m_needHeightCorrection), m_postProcessed(_other.m_postProcessed), m_FBO(_other.m_FBO), m_pLoadTile(_other.m_pLoadTile), m_pTexture(_other.m_pTexture), m_pDepthBuffer(_other.m_pDepthBuffer), m_pResolveTexture(_other.m_pResolveTexture), m_resolveFBO(_other.m_resolveFBO), m_resolved(_other.m_resolved), m_RdramCopy(_other.m_RdramCopy) {