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Set texture size for TexrectDrawer shader. It is necessary for GLES2.
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@ -563,6 +563,8 @@ namespace glsl {
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void setTextureSize(u32 _width, u32 _height) override
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void setTextureSize(u32 _width, u32 _height) override
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{
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{
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if (m_textureSizeLoc < 0)
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return;
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m_useProgram->useProgram(m_program);
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m_useProgram->useProgram(m_program);
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glUniform2f(m_textureSizeLoc, (GLfloat)_width, (GLfloat)_height);
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glUniform2f(m_textureSizeLoc, (GLfloat)_width, (GLfloat)_height);
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gDP.changed |= CHANGED_COMBINE;
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gDP.changed |= CHANGED_COMBINE;
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@ -79,6 +79,7 @@ void TexrectDrawer::init()
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m_programTex.reset(gfxContext.createTexrectDrawerDrawShader());
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m_programTex.reset(gfxContext.createTexrectDrawerDrawShader());
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m_programClear.reset(gfxContext.createTexrectDrawerClearShader());
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m_programClear.reset(gfxContext.createTexrectDrawerClearShader());
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m_programTex->setTextureSize(m_pTexture->realWidth, m_pTexture->realHeight);
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m_vecRectCoords.reserve(256);
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m_vecRectCoords.reserve(256);
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}
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}
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