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Fix depth_compare_shader
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@ -618,7 +618,7 @@ static const char* depth_compare_shader_float =
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" break; \n"
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" } \n"
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" if (uEnableDepthUpdate != 0 && bRes) { \n"
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" highp vec4 depth_out = vec4(gl_FragCoord.z, dz, 1.0, 1.0); \n"
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" highp vec4 depth_out = vec4(gl_FragDepth, dz, 1.0, 1.0); \n"
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" imageStore(uDepthImage,coord, depth_out); \n"
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" } \n"
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" memoryBarrierImage(); \n"
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