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Fix compilation of GLSLCombiner_gles2.cpp
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@ -32,7 +32,7 @@ static std::string strFragmentShader;
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class NoiseTexture
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{
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public:
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NoiseTexture() : m_pTexture(nullptr), m_pData(nullptr), m_PBO(0), m_DList(0) {}
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NoiseTexture() : m_pTexture(nullptr), m_pData(nullptr), m_DList(0) {}
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void init();
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void destroy();
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void update();
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