1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Use FILTER_NEAREST if enableHybridFilter is disabled

Bilinear by itself looks ugly and it's only necessary to use it for the hybrid filter
This commit is contained in:
oddMLan 2020-05-07 08:59:52 -07:00 committed by Sergey Lipskiy
parent d62a653e83
commit 4532209d43

View File

@ -1492,7 +1492,7 @@ void FrameBufferList::renderBuffer()
hOffset + dstX1,
vOffset + (s32)(dstY1*dstScaleY) };
const TextureParam filter = textureParameters::FILTER_LINEAR;
const TextureParam filter = config.generalEmulation.enableHybridFilter > 0 ? textureParameters::FILTER_LINEAR : textureParameters::FILTER_NEAREST;
ObjectHandle readBuffer;
if (pFilteredBuffer->m_pTexture->frameBufferTexture == CachedTexture::fbMultiSample) {