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Use FILTER_NEAREST if enableHybridFilter is disabled
Bilinear by itself looks ugly and it's only necessary to use it for the hybrid filter
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@ -1492,7 +1492,7 @@ void FrameBufferList::renderBuffer()
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hOffset + dstX1,
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vOffset + (s32)(dstY1*dstScaleY) };
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const TextureParam filter = textureParameters::FILTER_LINEAR;
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const TextureParam filter = config.generalEmulation.enableHybridFilter > 0 ? textureParameters::FILTER_LINEAR : textureParameters::FILTER_NEAREST;
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ObjectHandle readBuffer;
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if (pFilteredBuffer->m_pTexture->frameBufferTexture == CachedTexture::fbMultiSample) {
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