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Add Windows declaration for glDepthRangef and glClearDepthf.
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@ -65,6 +65,8 @@ PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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// multitexture functions
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLDEPTHRANGEFPROC glDepthRangef;
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PFNGLCLEARDEPTHFPROC glClearDepthf;
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// EXT_fog_coord functions
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PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
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@ -163,6 +165,8 @@ void OGL_InitExtensions()
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glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
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glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress( "glActiveTexture" );
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glDepthRangef = (PFNGLDEPTHRANGEFPROC)wglGetProcAddress( "glDepthRangef" );
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glClearDepthf = (PFNGLCLEARDEPTHFPROC)wglGetProcAddress( "glClearDepthf" );
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glDrawBuffers = (PFNGLDRAWBUFFERSPROC)wglGetProcAddress( "glDrawBuffers" );
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress( "glBindFramebuffer" );
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2
OpenGL.h
2
OpenGL.h
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@ -138,6 +138,8 @@ extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
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extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLDEPTHRANGEFPROC glDepthRangef;
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extern PFNGLCLEARDEPTHFPROC glClearDepthf;
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extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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