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Add Windows declaration for glDepthRangef and glClearDepthf.

This commit is contained in:
Sergey Lipskiy 2014-04-24 22:44:06 +07:00
parent 79a5a140fe
commit 46560797b1
2 changed files with 6 additions and 0 deletions

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@ -65,6 +65,8 @@ PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
// multitexture functions
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLDEPTHRANGEFPROC glDepthRangef;
PFNGLCLEARDEPTHFPROC glClearDepthf;
// EXT_fog_coord functions
PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
@ -163,6 +165,8 @@ void OGL_InitExtensions()
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress( "glActiveTexture" );
glDepthRangef = (PFNGLDEPTHRANGEFPROC)wglGetProcAddress( "glDepthRangef" );
glClearDepthf = (PFNGLCLEARDEPTHFPROC)wglGetProcAddress( "glClearDepthf" );
glDrawBuffers = (PFNGLDRAWBUFFERSPROC)wglGetProcAddress( "glDrawBuffers" );
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress( "glBindFramebuffer" );

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@ -138,6 +138,8 @@ extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;