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Set buffer to nullptr after free
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@ -72,6 +72,7 @@ void RDRAMtoColorBuffer::destroy()
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m_pTexture = nullptr;
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}
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free(m_pbuf);
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m_pbuf = nullptr;
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}
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void RDRAMtoColorBuffer::addAddress(u32 _address, u32 _size)
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@ -72,6 +72,7 @@ void PaletteTexture::destroy()
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textureCache().removeFrameBufferTexture(m_pTexture);
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m_pTexture = nullptr;
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free(m_pbuf);
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m_pbuf = nullptr;
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}
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void PaletteTexture::update()
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