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Correct FrameBufferList::renderBuffer
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@ -1010,6 +1010,7 @@ void FrameBufferList::renderBuffer(u32 _address)
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blitParams.dstWidth = wnd.getScreenWidth();
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blitParams.dstHeight = wnd.getScreenHeight() + wnd.getHeightOffset();
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blitParams.tex[0] = pBufferTexture;
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blitParams.readBuffer = readBuffer;
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drawer.blitOrCopyTexturedRect(blitParams);
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}
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