From 47719e3ce34fe281dfd921c6a91e102dd5b78609 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Thu, 14 May 2015 20:38:44 +0600 Subject: [PATCH] Don't set GL_TEXTURE_MAX_LEVEL for GLES2. --- src/Textures.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Textures.cpp b/src/Textures.cpp index 48f4f999..8c1d291a 100644 --- a/src/Textures.cpp +++ b/src/Textures.cpp @@ -1098,7 +1098,9 @@ void TextureCache::activateTexture(u32 _t, CachedTexture *_pTexture) const bool bUseLOD = currentCombiner()->usesLOD(); const GLint texLevel = bUseLOD ? _pTexture->max_level : 0; +#ifndef GLES2 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texLevel); +#endif if (config.texture.bilinearMode == BILINEAR_STANDARD) { if (bUseBilinear) { if (texLevel > 0)