1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Fix "use unitialized variable" run-time error.

This commit is contained in:
Sergey Lipskiy 2017-10-04 16:29:09 +07:00
parent 89406223f5
commit 48a4c2c623

View File

@ -50,7 +50,7 @@ void FillTextureData(u32 _seed, NoiseTexturesData * _pData, u32 _start, u32 _sto
for (u32 i = _start; i < _stop; ++i) {
auto & vec = _pData->at(i);
const size_t sz = vec.size();
u32 rand_value;
u32 rand_value(0U);
for (size_t t = 0; t < sz; ++t) {
rand_value = Rand(rand_value);
vec[t] = rand_value & 0xFF;
@ -161,7 +161,7 @@ void NoiseTexture::update()
if (m_DList == dwnd().getBuffersSwapCount() || config.generalEmulation.enableNoise == 0)
return;
u32 rand_value;
u32 rand_value(0U);
while (m_currTex == m_prevTex) {
rand_value = Rand(rand_value);
m_currTex = rand_value % NOISE_TEX_NUM;