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Fix "use unitialized variable" run-time error.
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@ -50,7 +50,7 @@ void FillTextureData(u32 _seed, NoiseTexturesData * _pData, u32 _start, u32 _sto
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for (u32 i = _start; i < _stop; ++i) {
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for (u32 i = _start; i < _stop; ++i) {
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auto & vec = _pData->at(i);
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auto & vec = _pData->at(i);
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const size_t sz = vec.size();
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const size_t sz = vec.size();
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u32 rand_value;
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u32 rand_value(0U);
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for (size_t t = 0; t < sz; ++t) {
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for (size_t t = 0; t < sz; ++t) {
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rand_value = Rand(rand_value);
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rand_value = Rand(rand_value);
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vec[t] = rand_value & 0xFF;
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vec[t] = rand_value & 0xFF;
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@ -161,7 +161,7 @@ void NoiseTexture::update()
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if (m_DList == dwnd().getBuffersSwapCount() || config.generalEmulation.enableNoise == 0)
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if (m_DList == dwnd().getBuffersSwapCount() || config.generalEmulation.enableNoise == 0)
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return;
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return;
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u32 rand_value;
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u32 rand_value(0U);
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while (m_currTex == m_prevTex) {
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while (m_currTex == m_prevTex) {
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rand_value = Rand(rand_value);
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rand_value = Rand(rand_value);
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m_currTex = rand_value % NOISE_TEX_NUM;
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m_currTex = rand_value % NOISE_TEX_NUM;
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