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Correct FrameBuffer::isAuxiliary()
If buffer's size is 8bit, it is an auxiliary buffer. Fixed homebrew toonshading not working properly. #2644
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@ -143,7 +143,7 @@ void FrameBuffer::_setAndAttachTexture(ObjectHandle _fbo, CachedTexture *_pTextu
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bool FrameBuffer::isAuxiliary() const
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{
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return m_width != VI.width;
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return m_width != VI.width || m_size < G_IM_SIZ_16b;
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}
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void FrameBuffer::init(u32 _address, u16 _format, u16 _size, u16 _width, bool _cfb)
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