From 4974f64a569b1a74ec451727ae16dacdf97d100b Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Wed, 13 May 2020 09:32:20 +0700 Subject: [PATCH] Correct precision in shaders. Follow up 1a9d37053 --- .../OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp b/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp index a8ed4b3d..150fd369 100644 --- a/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp +++ b/src/Graphics/OpenGLContext/GLSL/glsl_CombinerProgramBuilder.cpp @@ -1082,9 +1082,9 @@ public: m_part = "highp vec2 clampWrapMirror(in highp vec2 vTexCoord, \n" " in highp vec2 vWrap, in highp vec2 vClamp, \n" - " in lowp vec2 vClampEn, in lowp vec2 vMirrorEn ); \n" - "lowp vec2[5] textureEngine0(in highp vec2 texCoord); \n" - "lowp vec2[5] textureEngine1(in highp vec2 texCoord); \n" + " in lowp vec2 vClampEn, in lowp vec2 vMirrorEn ); \n" + "highp vec2[5] textureEngine0(in highp vec2 texCoord); \n" + "highp vec2[5] textureEngine1(in highp vec2 texCoord); \n" ; } }; @@ -2433,8 +2433,8 @@ public: "highp vec2 wrap2D(in highp vec2 tc, in highp float width) \n" "{ \n" - " float div = floor(tc.s/width); \n" - " return tc + vec2(-div*width, div); \n" + " highp float div = floor(tc.s/width); \n" + " return tc + vec2(-div*width, div); \n" "} \n" "uniform mediump vec2 uTexSize0; \n"