From 499ba7dc1a4b0226bcc9b9a6c95f67f85109dad5 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Tue, 12 May 2020 18:03:41 +0700 Subject: [PATCH] Set inverted Y to false for Vivid Dolls microcode. Fixed #2238 vivid dolls: upside down gfx (HLE) --- src/GBI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/GBI.cpp b/src/GBI.cpp index 4400b580..0109a28f 100644 --- a/src/GBI.cpp +++ b/src/GBI.cpp @@ -63,7 +63,7 @@ std::vector specialMicrocodes = { Turbo3D, false, true, false, 0x2bdcfc8a }, // Dark Rift, Turbo3D { F3DSETA, false, true, true, 0x2edee7be }, // RSP SW Version: 2.0D, 04-01-96 { F3DGOLDEN, true, true, false, 0x302bca09 }, // RSP SW Version: 2.0G, 09-30-96 GoldenEye - { F3D, false, true, false, 0x4AED6B3B }, // Vivid Dolls [ALECK64] + { F3D, false, false, false, 0x4AED6B3B }, // Vivid Dolls [ALECK64] { F3D, true, true, true, 0x54c558ba }, // RSP SW Version: 2.0D, 04-01-96 Pilot Wings, Blast Corps { ZSortBOSS, false, false, false, 0x553538cc }, // World Driver Championship { F3D, false, false, true, 0x55be9bad }, // RSP SW Version: 2.0D, 04-01-96, Mischief Makers, Mortal Combat Trilogy, J.League Live