mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Change VI height correction constant for PAL games.
Fixed Armorines (E).
This commit is contained in:
parent
5eac0797f0
commit
4a568c984d
6
VI.cpp
6
VI.cpp
|
@ -34,7 +34,11 @@ void VI_UpdateSize()
|
|||
VI.real_height = (vEnd - vStart) << 1;
|
||||
else
|
||||
VI.real_height = (vEnd - vStart) * yScale;
|
||||
VI.height = VI.real_height*1.0126582f;
|
||||
const bool isPAL = (*REG.VI_V_SYNC & 0x3ff) > 550;
|
||||
if (isPAL && (vEnd - vStart) > 237)
|
||||
VI.height = VI.real_height*1.0041841f;
|
||||
else
|
||||
VI.height = VI.real_height*1.0126582f;
|
||||
|
||||
if (VI.width == 0.0f)
|
||||
VI.width = *REG.VI_WIDTH;
|
||||
|
|
Loading…
Reference in New Issue
Block a user