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https://github.com/blawar/GLideN64.git
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Make ShaderProgram descendant of CombinerProgram.
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@ -290,14 +290,18 @@ void CombinerInfo::updateParameters()
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void CombinerInfo::setDepthFogCombiner()
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{
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if (m_shadowmapProgram)
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if (m_shadowmapProgram) {
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m_shadowmapProgram->activate();
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m_pCurrent = m_shadowmapProgram.get();
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}
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}
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void CombinerInfo::setMonochromeCombiner()
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{
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if (m_monochromeProgram)
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if (m_monochromeProgram) {
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m_monochromeProgram->activate();
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m_pCurrent = m_monochromeProgram.get();
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}
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}
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void CombinerInfo::setPolygonMode(OGLRender::RENDER_STATE _renderState)
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@ -1,13 +1,22 @@
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#pragma once
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#include <Types.h>
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#include "CombinerProgram.h"
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namespace graphics {
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class ShaderProgram
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class ShaderProgram : public CombinerProgram
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{
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public:
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virtual ~ShaderProgram() {}
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virtual void activate() = 0;
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void update(bool _force) override {}
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CombinerKey getKey() const override {return CombinerKey();}
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bool usesTexture() const override {return true;}
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virtual bool usesTile(u32 _t) const override {return _t == 0 ? true : false;}
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virtual bool usesShade() const override {return false;}
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virtual bool usesLOD() const override {return false;}
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virtual bool usesHwLighting() const override {return false;}
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virtual bool getBinaryForm(std::vector<char> & _buffer) override {return false;}
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};
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class TexDrawerShaderProgram : public ShaderProgram
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