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Remove dead code (glActiveTexture)

This commit is contained in:
Logan McNaughton 2016-08-04 21:25:10 -06:00
parent c7c90cb7eb
commit 4bcf330759
2 changed files with 0 additions and 6 deletions

View File

@ -116,9 +116,6 @@ void InitShaderCombiner()
}
}
glActiveTexture(GL_TEXTURE0);
glActiveTexture(GL_TEXTURE1);
g_vertex_shader_object = _createShader(GL_VERTEX_SHADER, vertex_shader);
g_vertex_shader_object_notex = _createShader(GL_VERTEX_SHADER, vertex_shader_notex);

View File

@ -206,9 +206,6 @@ GLuint _createShader(GLenum _type, const char * _strShader)
void InitShaderCombiner()
{
glActiveTexture(GL_TEXTURE0);
glActiveTexture(GL_TEXTURE1);
g_vertex_shader_object = _createShader(GL_VERTEX_SHADER, vertex_shader);
g_vertex_shader_object_notex = _createShader(GL_VERTEX_SHADER, vertex_shader_notex);