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Remove dead code (glActiveTexture)
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@ -116,9 +116,6 @@ void InitShaderCombiner()
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}
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}
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE1);
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g_vertex_shader_object = _createShader(GL_VERTEX_SHADER, vertex_shader);
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g_vertex_shader_object_notex = _createShader(GL_VERTEX_SHADER, vertex_shader_notex);
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@ -206,9 +206,6 @@ GLuint _createShader(GLenum _type, const char * _strShader)
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void InitShaderCombiner()
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{
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE1);
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g_vertex_shader_object = _createShader(GL_VERTEX_SHADER, vertex_shader);
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g_vertex_shader_object_notex = _createShader(GL_VERTEX_SHADER, vertex_shader_notex);
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