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https://github.com/blawar/GLideN64.git
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Fix gDPLoadTLUT.
Fixed palettes load in StarCraft.
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parent
72ba52767c
commit
4d229824e9
19
gDP.cpp
19
gDP.cpp
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@ -697,30 +697,21 @@ void gDPLoadBlock( u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt )
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void gDPLoadTLUT( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
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{
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gDPSetTileSize( tile, uls, ult, lrs, lrt );
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u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
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const u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
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u32 address = gDP.textureImage.address + gDP.tiles[tile].ult * gDP.textureImage.bpl + (gDP.tiles[tile].uls << gDP.textureImage.size >> 1);
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u16 *dest = (u16*)&TMEM[gDP.tiles[tile].tmem];
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u16 *src = (u16*)&RDRAM[address];
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u16 pal = (u16)((gDP.tiles[tile].tmem - 256) >> 4);
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u16 *dest = (u16*)&TMEM[gDP.tiles[tile].tmem];
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int i = 0;
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while (i < count) {
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for (u16 j = 0; (j < 16) && (i < count); ++j, ++i) {
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u16 color = swapword( src[i^1] );
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*dest = color;
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//dest[1] = color;
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//dest[2] = color;
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//dest[3] = color;
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*dest = swapword(*(u16*)(RDRAM + (address ^ 2)));
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address += 2;
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dest += 4;
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}
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gDP.paletteCRC16[pal] = CRC_CalculatePalette(0xFFFFFFFF, &TMEM[256 + (pal << 4)], 16);
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pal++;
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++pal;
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}
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gDP.paletteCRC256 = CRC_Calculate(0xFFFFFFFF, gDP.paletteCRC16, 64);
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