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Adding assert on malloc
We do this in other places and I think it's good behaviour for the exceptional occasion that we cannot allocate memory.
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@ -999,6 +999,7 @@ void TextureCache::_load(u32 _tile, CachedTexture *_pTexture)
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}
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pDest = (u32*)malloc(_pTexture->textureBytes);
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assert(pDest != NULL);
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GLint mipLevel = 0, maxLevel = 0;
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#ifndef GLES2
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