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Add special fog modes support for texrects.

Fixed lode runner: missing blending effect on texts #275
This commit is contained in:
Sergey Lipskiy 2015-03-19 20:52:27 +06:00
parent 30d6792a17
commit 4f0b0631b9

View File

@ -111,6 +111,14 @@ static const char* vertex_shader =
" vTexCoord0 = aTexCoord0; \n"
" vTexCoord1 = aTexCoord1; \n"
" vNumLights = 0.0; \n"
" switch (uFogMode) { \n"
" case 1: \n"
" vFogFragCoord = uFogColor.a; \n"
" break; \n"
" case 2: \n"
" vFogFragCoord = 1.0 - uFogColor.a; \n"
" break; \n"
" } \n"
" } \n"
" gl_ClipDistance[0] = gl_Position.w - gl_Position.z; \n"
"} \n"