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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Implement PostProcessor class for image post processing effects.

This commit is contained in:
Sergey Lipskiy 2015-01-30 19:59:52 +06:00
parent 9674adcb71
commit 4f1a636c20
8 changed files with 269 additions and 26 deletions

View File

@ -35,6 +35,7 @@ set(GLideN64_SOURCES
ZSort.cpp
Textures.cpp
TextDrawer.cpp
PostProcessor.cpp
VI.cpp
common/CommonAPIImpl_common.cpp
)
@ -42,7 +43,7 @@ set(GLideN64_SOURCES
if(MUPENPLUSAPI)
add_definitions(
-DMUPENPLUSAPI
-DTXFILTER_LIB
-DTXFILTER_LIB
)
include_directories( inc )
set(GLideN64_SOURCES_UNIX
@ -98,14 +99,14 @@ if(UNIX)
)
endif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if( NOT MUPENPLUSAPI)
add_definitions(
add_definitions(
-D_DEBUG
)
find_package(PkgConfig)
pkg_check_modules(GLIB REQUIRED glib-2.0)
include_directories(${GLIB_INCLUDE_DIRS})
find_package(GTK2 REQUIRED)
include_directories(${GTK2_INCLUDE_DIRS})
)
find_package(PkgConfig)
pkg_check_modules(GLIB REQUIRED glib-2.0)
include_directories(${GLIB_INCLUDE_DIRS})
find_package(GTK2 REQUIRED)
include_directories(${GTK2_INCLUDE_DIRS})
endif( NOT MUPENPLUSAPI)
endif(UNIX)
@ -166,43 +167,43 @@ if(NOT OPENGL_FOUND)
endif(NOT OPENGL_FOUND)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
SET(GCC_CPP11_COMPILE_FLAGS "-std=c++0x -static-libgcc -static-libstdc++")
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_CPP11_COMPILE_FLAGS}" )
SET(GCC_STATIC_LINK_FLAGS "-static-libgcc -static-libstdc++")
SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GCC_STATIC_LINK_FLAGS}" )
SET(GCC_CPP11_COMPILE_FLAGS "-std=c++0x -static-libgcc -static-libstdc++")
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_CPP11_COMPILE_FLAGS}" )
SET(GCC_STATIC_LINK_FLAGS "-static-libgcc -static-libstdc++")
SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GCC_STATIC_LINK_FLAGS}" )
endif()
add_library( ${GLideN64_DLL_NAME} SHARED ${GLideN64_SOURCES})
if( CMAKE_BUILD_TYPE STREQUAL "Debug")
SET_TARGET_PROPERTIES(
${GLideN64_DLL_NAME}
PROPERTIES
LINKER_LANGUAGE CXX # Or else we get an error message, because cmake can't figure out from the ".o"-suffix that it is a C-linker we need.
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/plugin/debug
${GLideN64_DLL_NAME}
PROPERTIES
LINKER_LANGUAGE CXX # Or else we get an error message, because cmake can't figure out from the ".o"-suffix that it is a C-linker we need.
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/plugin/debug
)
if(SDL)
target_link_libraries(${GLideN64_DLL_NAME} PRIVATE ${OPENGL_LIBRARIES} ${SDL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQd )
target_link_libraries(${GLideN64_DLL_NAME} PRIVATE ${OPENGL_LIBRARIES} ${SDL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQd )
else(SDL)
target_link_libraries(${GLideN64_DLL_NAME} PRIVATE ${OPENGL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQd )
target_link_libraries(${GLideN64_DLL_NAME} PRIVATE ${OPENGL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQd )
endif(SDL)
endif( CMAKE_BUILD_TYPE STREQUAL "Debug")
if( CMAKE_BUILD_TYPE STREQUAL "Release")
SET_TARGET_PROPERTIES(
${GLideN64_DLL_NAME}
PROPERTIES
LINKER_LANGUAGE CXX # Or else we get an error message, because cmake can't figure out from the ".o"-suffix that it is a C-linker we need.
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/plugin/release
${GLideN64_DLL_NAME}
PROPERTIES
LINKER_LANGUAGE CXX # Or else we get an error message, because cmake can't figure out from the ".o"-suffix that it is a C-linker we need.
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/plugin/release
)
if(SDL)
target_link_libraries(${GLideN64_DLL_NAME} ${OPENGL_LIBRARIES} ${SDL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQ )
target_link_libraries(${GLideN64_DLL_NAME} ${OPENGL_LIBRARIES} ${SDL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQ )
else(SDL)
target_link_libraries(${GLideN64_DLL_NAME} PRIVATE ${OPENGL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQ )
target_link_libraries(${GLideN64_DLL_NAME} PRIVATE ${OPENGL_LIBRARIES} ${FREETYPE_LIBRARIES} GLideNHQ )
endif(SDL)
endif( CMAKE_BUILD_TYPE STREQUAL "Release")

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@ -14,6 +14,7 @@
#include "Types.h"
#include "Config.h"
#include "Debug.h"
#include "PostProcessor.h"
using namespace std;
@ -403,6 +404,9 @@ void FrameBufferList::renderBuffer(u32 _address)
srcY1 = srcY0 + VI.real_height;
}
#if 1
PostProcessor::get().processTexture(pBuffer->m_pTexture);
#endif
// glDisable(GL_SCISSOR_TEST) does not affect glBlitFramebuffer, at least on AMD
glScissor(0, 0, ogl.getScreenWidth(), ogl.getScreenHeight());
glDisable(GL_SCISSOR_TEST);

View File

@ -293,6 +293,7 @@
</ClCompile>
<ClCompile Include="N64.cpp" />
<ClCompile Include="OpenGL.cpp" />
<ClCompile Include="PostProcessor.cpp" />
<ClCompile Include="RDP.CPP" />
<ClCompile Include="RSP.cpp" />
<ClCompile Include="TextDrawer.cpp" />
@ -372,6 +373,7 @@
<ClInclude Include="Noise_shader.h" />
<ClInclude Include="OpenGL.h" />
<ClInclude Include="PluginAPI.h" />
<ClInclude Include="PostProcessor.h" />
<ClInclude Include="RDP.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="RSP.h" />

View File

@ -192,6 +192,9 @@
<ClCompile Include="TextDrawer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PostProcessor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="3DMath.h">
@ -335,6 +338,9 @@
<ClInclude Include="TextDrawer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PostProcessor.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc">

View File

@ -27,6 +27,7 @@
#include "Config.h"
#include "Log.h"
#include "TextDrawer.h"
#include "PostProcessor.h"
using namespace std;
@ -1275,6 +1276,7 @@ void OGLRender::_initData()
Combiner_Init();
TextDrawer::get().init();
TFH.init();
PostProcessor::get().init();
m_renderState = rsNone;
gSP.changed = gDP.changed = 0xFFFFFFFF;
@ -1293,6 +1295,7 @@ void OGLRender::_initData()
void OGLRender::_destroyData()
{
m_renderState = rsNone;
PostProcessor::get().destroy();
TextDrawer::get().destroy();
Combiner_Destroy();
FrameBuffer_Destroy();

View File

@ -80,6 +80,8 @@ public:
};
RENDER_STATE getRenderState() const {return m_renderState;}
void dropRenderState() {m_renderState = rsNone;}
#ifdef __TRIBUFFER_OPT
u32 getIndexmap(u32 _v) const {return triangles.indexmap[_v];}
u32 getIndexmapNew(u32 _index, u32 _num);

197
PostProcessor.cpp Normal file
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@ -0,0 +1,197 @@
#include <assert.h>
#include "N64.h"
#include "gSP.h"
#include "PostProcessor.h"
#include "GLSLCombiner.h"
const char * vertexShader =
"#version 330 core \n"
"in highp vec2 aPosition; \n"
"in highp vec2 aTexCoord; \n"
"out mediump vec2 vTexCoord; \n"
"void main(){ \n"
"gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);\n"
"vTexCoord = aTexCoord; \n"
"} \n"
;
static const char* bloomShader =
"#version 330 core \n"
"in mediump vec2 vTexCoord; \n"
"layout(binding = 0) uniform sampler2D bgl_RenderedTexture; \n"
"out lowp vec4 fragColor; \n"
"void main() \n"
"{ \n"
" vec4 sum = vec4(0); \n"
" vec2 texcoord = vTexCoord; \n"
" int j; \n"
" int i; \n"
" \n"
" for( i= -4 ; i < 4; i++) \n"
" { \n"
" for (j = -3; j < 3; j++) \n"
" { \n"
" sum += texture2D(bgl_RenderedTexture, texcoord + vec2(j, i)*0.004) * 0.25; \n"
" } \n"
" } \n"
" if (texture2D(bgl_RenderedTexture, texcoord).r < 0.3) \n"
" { \n"
" fragColor = sum*sum*0.012 + texture2D(bgl_RenderedTexture, texcoord); \n"
" } \n"
" else \n"
" { \n"
" if (texture2D(bgl_RenderedTexture, texcoord).r < 0.5) \n"
" { \n"
" fragColor = sum*sum*0.009 + texture2D(bgl_RenderedTexture, texcoord); \n"
" } \n"
" else \n"
" { \n"
" fragColor = sum*sum*0.0075 + texture2D(bgl_RenderedTexture, texcoord); \n"
" } \n"
" } \n"
"} \n"
;
static const char* copyShader =
"#version 330 core \n"
"in mediump vec2 vTexCoord; \n"
"layout(binding = 0) uniform sampler2D bgl_RenderedTexture; \n"
"out lowp vec4 fragColor; \n"
"void main() \n"
"{ \n"
" fragColor = texture2D(bgl_RenderedTexture, vTexCoord); \n"
"} \n"
;
static
GLuint _createShaderProgram(const char * _strVertex, const char * _strFragment)
{
GLuint vertex_shader_object = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader_object, 1, &_strVertex, NULL);
glCompileShader(vertex_shader_object);
GLuint fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader_object, 1, &_strFragment, NULL);
glCompileShader(fragment_shader_object);
GLuint program = glCreateProgram();
glBindAttribLocation(program, SC_POSITION, "aPosition");
glBindAttribLocation(program, SC_TEXCOORD0, "aTexCoord");
glAttachShader(program, vertex_shader_object);
glAttachShader(program, fragment_shader_object);
glLinkProgram(program);
glDeleteShader(vertex_shader_object);
glDeleteShader(fragment_shader_object);
return program;
}
void PostProcessor::init()
{
m_bloomProgram = _createShaderProgram(vertexShader, bloomShader);
m_copyProgram = _createShaderProgram(vertexShader, copyShader);
m_pTexture = textureCache().addFrameBufferTexture();
m_pTexture->format = G_IM_FMT_RGBA;
m_pTexture->clampS = 1;
m_pTexture->clampT = 1;
m_pTexture->frameBufferTexture = TRUE;
m_pTexture->maskS = 0;
m_pTexture->maskT = 0;
m_pTexture->mirrorS = 0;
m_pTexture->mirrorT = 0;
m_pTexture->realWidth = video().getWidth();
m_pTexture->realHeight = video().getHeight();
m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * 4;
textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes);
glBindTexture(GL_TEXTURE_2D, m_pTexture->glName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_pTexture->realWidth, m_pTexture->realHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glGenFramebuffers(1, &m_FBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->glName, 0);
GLuint attachments[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, attachments);
// check if everything is OK
assert(checkFBO());
assert(!isGLError());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void PostProcessor::destroy()
{
if (m_bloomProgram != 0)
glDeleteProgram(m_bloomProgram);
if (m_copyProgram != 0)
glDeleteProgram(m_copyProgram);
if (m_FBO != 0)
glDeleteFramebuffers(1, &m_FBO);
if (m_pTexture != NULL)
textureCache().removeFrameBufferTexture(m_pTexture);
}
PostProcessor & PostProcessor::get()
{
static PostProcessor processor;
return processor;
}
void _setGLState() {
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
static const float vert[] =
{
-1.0, -1.0, +0.0, +0.0,
+1.0, -1.0, +1.0, +0.0,
-1.0, +1.0, +0.0, +1.0,
+1.0, +1.0, +1.0, +1.0
};
glEnableVertexAttribArray(SC_POSITION);
glVertexAttribPointer(SC_POSITION, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (float*)vert);
glEnableVertexAttribArray(SC_TEXCOORD0);
glVertexAttribPointer(SC_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (float*)vert + 2);
glDisableVertexAttribArray(SC_COLOR);
glDisableVertexAttribArray(SC_TEXCOORD1);
glDisableVertexAttribArray(SC_NUMLIGHTS);
glViewport(0, 0, video().getWidth(), video().getHeight());
}
void PostProcessor::processTexture(CachedTexture * _pTexture)
{
_setGLState();
textureCache().activateTexture(0, _pTexture);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
glUseProgram(m_bloomProgram);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
textureCache().activateTexture(0, m_pTexture);
GLuint copyFBO = 0;
glGenFramebuffers(1, &copyFBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, copyFBO);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _pTexture->glName, 0);
assert(checkFBO());
glUseProgram(m_copyProgram);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &copyFBO);
video().getRender().dropRenderState();
glUseProgram(0);
gSP.changed = CHANGED_VIEWPORT | CHANGED_TEXTURE;
}

28
PostProcessor.h Normal file
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@ -0,0 +1,28 @@
#ifndef POST_PROCESSOR_H
#define POST_PROCESSOR_H
#include "Types.h"
#include "OpenGL.h"
#include "Textures.h"
class PostProcessor {
public:
void init();
void destroy();
void processTexture(CachedTexture * _pTexture);
static PostProcessor & get();
private:
PostProcessor() : m_bloomProgram(0), m_copyProgram(0), m_FBO(0), m_pTexture(NULL) {};
PostProcessor(const PostProcessor & _other);
GLuint m_bloomProgram;
GLuint m_copyProgram;
GLuint m_FBO;
CachedTexture * m_pTexture;
};
#endif // POST_PROCESSOR_H