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gDPFillRectangle: call frameBufferList().fillRDRAM for color buffers in FILL mode.
Fixed Vigilante 8 Menu and In-game issues. #1917
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@ -726,6 +726,9 @@ void gDPFillRectangle( s32 ulx, s32 uly, s32 lrx, s32 lry )
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if (depthBuffer != dbCleared) {
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if (gDP.otherMode.cycleType == G_CYC_FILL) {
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if (depthBuffer == dbNone) {
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frameBufferList().fillRDRAM(ulx, uly, lrx, lry);
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}
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f32 fillColor[4];
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gDPGetFillColor(fillColor);
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gDP.rectColor.r = fillColor[0];
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